From kwin Wed Nov 05 17:46:19 2008 From: "David Nadlinger" Date: Wed, 05 Nov 2008 17:46:19 +0000 To: kwin Subject: Re: Getting Involved Message-Id: X-MARC-Message: https://marc.info/?l=kwin&m=122590722007966 Hello Lubos, thanks for the quick yet comprehensive answer. > In short, you should know C++, learn Qt (e.g. do the Qt tutorial) and then > you should be able to start working on KDE. Don't worry, I have quite a bit of experience in C++ and have also worked on Qt code from time to time. I just wanted to say that I have not fully grasped the architecture of KDE, hence being unsure what KWin actually depends on (and thus if it's reasonably safe to use KWin from SVN Head and the rest from the latest release). Anyway, I'm positive that I will manage to compile a full build from SVN soon. It's just that I am on a somewhat tight schedule at the moment and couldn't really investigate the problem yet. Also, I'm not quite sure how this can happen, given the fact that everything was freshly compiled from the same headers... > Information specific to KWin is at http://techbase.kde.org/Projects/KWin , > specifically the HACKING file has a collection of useful tips and > information. Ah, thanks for the pointer. Of course, I have already read the HACKING file, but I must have missed the Wiki page somehow. > If you will have any KWin-specific questions, read the docs there are, see > the source code or ask here. After you've made some changes you'd like to see > included, create a patch and send it here. I will, undoubtedly. If everything works out, you can expect one patch or two during the next weeks – I can't promise you anything though ;) > PS: Anything special that makes you think KWin is not on par with Compiz? No, not really. It's mostly all those little details that I have come to like while using Compiz (I was using it almost since the first public release). Also, for reasons I don't know, KWin is sometimes _really_ choppy here on my notebook (8600M GT; running the latest nVidia drivers). I guess I'll try to find the reasons for that once I got the SVN build working. > [*] Or simply people not understanding things, like I noticed yesterday > somebody complaining that KWin painted only 70FPS, which was most probably > because their monitor had 70Hz refresh rate. Ah, this reminds me of the days when I started 3d programming. My code only drew a spinning cube and I was like, "What the heck, why am I only getting 80 fps on this?!" ;) _______________________________________________ kwin mailing list kwin@kde.org https://mail.kde.org/mailman/listinfo/kwin