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List:       kwin
Subject:    Re: branches/work/kwin_composite
From:       Rivo Laks <rivolaks () hot ! ee>
Date:       2007-04-20 19:36:33
Message-ID: 200704202236.33631.rivolaks () hot ! ee
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Ühel kenal päeval (reede 20 aprill 2007) kirjutas Lubos Lunak:
> On Wednesday 18 of April 2007, Rivo Laks wrote:
> > SVN commit 655489 by rivol:
> >
> > Add GLRenderTarget class.
> >   The render target is used to render the scene (or part of it) onto
> > texture. This texture can then be used e.g. to do some postprocessing.
> >   Demo effect coming soon.
>
>  Great. Well, I suppose. What gfx card is needed for this? My two older
> NVidia cards don't have GL_EXT_framebuffer_object and even this GeForce FX
> 5500 with 9755 driver doesn't support GL_ARB_texture_non_power_of_two,
> making the GLTexture ctor to fail.

NVidia 6000 series and better support it for sure. And I know anything less 
than 5000 series doesn't support FBO.
I didn't remember that 5000 series doesn't support npot textures though.
Looking at the FBO extension spec, it seems to also work with rectangle 
textures (which are supported by 5000 cards), so I'll try to add support for 
them to GLRenderTarget.

Rivo
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