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List: kwin
Subject: Re: Compositing manager
From: Thomas =?iso-8859-1?q?L=FCbking?= <thomas.luebking () web ! de>
Date: 2006-07-15 16:39:04
Message-ID: 200607151839.05005.thomas.luebking () web ! de
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Am Samstag, 15. Juli 2006 00:07 schrieb Matias Valdenegro T.:
> Right, but most cards (2003 - 2004 at least) supports Shaders, and just
> using an extension or direct driver support is sufficient for using them.
imho it's a bad idea to prevent old GPU cards from (basic) FX (also cards with
only 2 PSPipes are probably insufficient for a usefull shader use on a
compmgr)
i guess shaders are avoidable for most effects on a composite manager (most
things can probably done by texture blending and T&L, well more T than L ;),
i'd find them rather interesting to paint UI elements
> Anyway, an interesting question to ourselves is "Why everyone (Compiz,
> AIGLX, glcompmgr, etc) is using OpenGL and dropping XRender?
because it's supported by GPU vendors, they support it because of SGI and
commercal use on *nix/X environtments and it's probably quite easy to port
from the winblows version.
Thomas
--
Fear... Fear attracts the fearfull.
The strong. The weak. The innocent. The corrupt.
Fear... Fear is my ally!
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