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List:       kvm-interest
Subject:    Hope this link can give you guys more some info.....RE: KVM
From:       Sriram Panigrahi <sriram.panigrahi () CATALYTIC ! COM>
Date:       2004-09-30 11:34:01
[Download RAW message or body]

-----Original Message-----
From: Sriram Panigrahi [mailto:sriram.panigrahi@catalytic.com]
Sent: Thursday, September 30, 2004 4:51 PM
To: 'Tag@iFone.com'
Subject: Hope this link can give you guys more some info.....RE: KVM
porting guide
Importance: High

http://www.kvmworld.com/articles/techtalk/linux
http://www.carfield.com.hk/java_store/j2me/j2me_cldc/doc/release/Release
Notes.pdf

Regards,
Sriram Panigrahi
(Sun Certified Mobile Application Developer)


-----Original Message-----
From: A mailing list for KVM discussion
[mailto:KVM-INTEREST@JAVA.SUN.COM] On Behalf Of Tag
Sent: Thursday, September 30, 2004 4:40 PM
To: KVM-INTEREST@JAVA.SUN.COM
Subject: Re: KVM porting guide

I thought attachments were not allowed on this forum ?


ashwini tyagi wrote:


  >
  > here i hv attached the KVM porting guide in pdf format
  > */Automatic digest processor <LISTSERV@JAVA.SUN.COM>/* wrote:
  >
  >
  >
  >     > ATTACHMENT part 1 message/rfc822
  >     Date: Thu, 30 Sep 2004 00:00:24 -0600
  >     From: Automatic digest processor
  >     Subject: KVM-INTEREST Digest - 28 Sep 2004 to 29 Sep 2004

(#2004-263)

  >     To: Recipients of KVM-INTEREST digests
  >
  >     There are 17 messages totalling 935 lines in this issue.
  >
  >     Topics of the day:
  >
  >     1. KVM Installation (2)
  >     2. Sagem MyV55/MyV65 PNG Weirdness (6)
  >     3. OT: Synch software
  >     4. MIDI playback problems on 6600
  >     5. LG C1100/L1100 (5)
  >     6. Sanyo 8100 Behaviour after call interrupt. (2)
  >
  >

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  >
  >
  >     > ATTACHMENT part 2 message/rfc822
  >     Date: Wed, 29 Sep 2004 07:25:24 -0000
  >     From: sachin gulati
  >     Subject: Re: KVM Installation
  >
  >
  >
  >     Hi,
  >
  >     I have heard about one source to teach KVM porting
  >
  >     "KVM porting guide" ( sun )  but don know if it is in electronic
  >     format or hard copy  and where to get the material
  >
  >     If anybody having idea where to get electronic copy of this guide
  >     kindly convey
  >
  >
  >
  >
  >     On Wed, 29 Sep 2004 Mithuna Soundaraj wrote :
  >     >  How do I install the KVM ? I am not able to find any

installation

  >     >instructions on your web site.
  >     >    I am looking to install KVM onto Linux. More specifically i

am

  >     >looking to port KVM on Altera's Nios processor running Micro C
  >     >Linux.Any information regarding the installation of KVM would be
  >     >really helpful.Thanx.
  >     >
  >     >Regards,
  >     >
  >     >Mithuna
  >     >
  >
  >=======================================================================

====

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  >
  >
  >
  >     <http://clients.rediff.com/signature/track_sig.asp>
  >

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  >     message "help".
  >
  >     > ATTACHMENT part 3 message/rfc822
  >     Date: Wed, 29 Sep 2004 02:05:38 -0600
  >     From: John Bridges
  >     Subject: Sagem MyV55/MyV65 PNG Weirdness
  >
  >     We've recently been porting to the MyV55 and whilst the core game
  >     works
  >     perfectly some of the game images are displayed very oddly.
  >
  >     A handful of pngs work proper ly. The rest are randomly mutilated
  >     - with
  >     random diagonal stripes cut through them (transparent stripes).
  >
  >     All non-transparent images work properly.
  >
  >     With transparent images the transparent areas do not correspond to
  >     any one
  >     block colour - and parts of the (real) transparent areas are

opaque.

  >
  >     There are a mix of 4bit and 8 bit pngs - both in working and
  >     non-working images.
  >
  >     At first we thought it was a palette order problem so we have

tried

  >     reordering the palettes on all the images - with index zero the
  >     xparent
  >     colour. This colour has so far been white (0xffffff) and magenta
  >     (0xff00ff)
  >     - to no avail.
  >
  >     Has anybody had any similar problems - and if so have they found a
  >     fix ?
  >
  >     Many thanks in advance.
  >
  >     JB
  >
  >

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  >     the body
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"help".

  >
  >
  >     > ATTACHMENT part 4 message/rfc822
  >     Date: Wed, 29 Sep 2004 10:37:43 +0200
  >     From: Ales Smrdel
  >     Subject: Re: Sagem MyV55/MyV65 PNG Weirdness
  >
  >     Hello!
  >
  >     We had similar problems and solved them by resaving PNG images.
  >
  >     PNG must be saved with 8bit palette 256 colors (minimal).
  >
  >     Best regards,
  >     Ales Smrdel
  >
  >     -----Original Message-----
  >     From: A mailing list for KVM discussion
  >     [mailto:KVM-INTEREST@JAVA.SUN.COM]
  >     On Behalf Of John Bridges
  >     Sent: 29. september 2004 10:06
  >     To: KVM-INTEREST@JAVA.SUN.COM
  >     Subject: Sagem MyV55/MyV65 PNG Weirdness
  >
  >     We've recently been porting to the MyV55 and whilst the core game
  >     works
  >     perfectly some of the game images are displayed very oddly.
  >
  >     A handful of pngs work properly. The rest are randomly mutilated -
  >     with
  >     random diagonal stripes cut through them (transparent stripes).
  >
  >     All non-transparent images work properly.
  >
  >     With transparent images the transparent areas do not correspond to
  >     any one
  >     block colour - and parts of the (real) transparent areas are

opaque.

  >
  >     There are a mix of 4bit and 8 bit pngs - both in working and
  >     non-working
  >     images.
  >
  >     At first we thought it was a palette order problem so we have

tried

  >     reordering the palettes on all the images - with index zero the
  >     xparent
  >     colour. This colour has so far been white (0xffffff) and magenta
  >     (0xff00ff)
  >     - to no avail.
  >
  >     Has anybody had any similar problems - and if so have they found a
  >     fix ?
  >
  >     Many thanks in advance.
  >
  >     JB
  >
  >

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  >
  >

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  >
  >
  >     > ATTACHMENT part 5 message/rfc822
  >     Date: Wed, 29 Sep 2004 10:44:11 +0200
  >     From: Boris Granveaud
  >     Subject: Re: Sagem MyV55/MyV65 PNG Weirdness
  >
  >     >We've recently been porting to the MyV55 and whilst the core game
  >     works
  >     >perfectly some of the game images are displayed very oddly.
  >     >
  >     >A handful of pngs work properly. The rest are randomly mutilated
  >     - with
  >     >random diagonal stripes cut through them (transparent stripes).
  >     >
  >     >
  >     I think we had a similar issue. Try to make image width a multiple
  >     of 2.
  >
  >     Boris.
  >
  >     --
  >     Granveaud Boris
  >     Java development team manager
  >     Index Europe
  >     38, rue du Hameau
  >     75015 Paris
  >     Phone : +33 1.40.45.66.42
  >     Fax : +33 1. 40.45.66.49
  >     Mobile +33 6. 60.99.49.50
  >     http://www.index-europe.com
  >
  >

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  >
  >
  >     > ATTACHMENT part 6 message/rfc822
  >     Date: Wed, 29 Sep 2004 03:34:07 -0600
  >     From: John Bridges
  >     Subject: Re: Sagem MyV55/MyV65 PNG Weirdness
  >
  >     Thanks guys,
  >
  >     after some experimenation with your ideas we have determined the
  >     following:
  >
  >     1. Image width and Image height must be even
  >     2. Palette size is irrelevant 4 and 8 bit palettes work ok.
  >     3. (Probably - we have poor OTA delivery here so confirming this

is

  >     difficult) Transparent Pa lette index must be zero.
  >
  >
  >     Thanks for your help
  >
  >     Regards
  >
  >     JB
  >
  >

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  >
  >
  >     > ATTACHMENT part 7 message/rfc822
  >     Date: Wed, 29 Sep 2004 04:23:37 -0400
  >     From: Darryl Pierce
  >     Subject: OT: Synch software
  >
  >     This email is doubly off-topic, sorry. I'm wanting to get software
  >     to synch my
  >     V400 with Outlook. I have the cable but I can't find software to
  >     do the synch
  >     work; i.e., something along the lines of Nokia's PC Suite. Any
  >     pointers?
  >
  >     --
  >     /**
  >     * @author Darryl L. Pierce
  >     * @see The Infobahn Offramp
  >     * @quote "Lobby, lobby, lobby, lobby, lobby, lobby..." - Adrian

Monk

  >     */
  >
  >

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  >
  >
  >     > ATTACHMENT part 8 message/rfc822
  >     Date: Wed, 29 Sep 2004 12:34:16 +0100
  >     From: James Closs
  >     Subject: MIDI playback problems on 6600
  >
  >     Hi,
  >
  >     I'm having problems with MIDI playback on the 6600. Sounds are

playing

  >     once but then not playing again. I've been through the archives

and

  >     noticed a few posts regarding midi playback weirdness on the 6600
  >     (Particularly with v short midi loops) but no concrete solutions.

Once

  >     again, I don't actually have the device to debug.
  >
  >     Does anyone know of any issues or could anyone post a simple piece

of

  >     code that will play the same MIDI loop more than once on th e
  >     6600? The
  >     procedure I'm basically following at the moment before playing a

sound

  >     is...
  >
  >     //
  >     // some code to make sure all other players are deallocated which

I

  >     won't post
  >     //
  >
  >     player.setLoopCount(1);
  >     player.prefetch();
  >     player.start();
  >
  >     ...I've also tried with player.setMediaTime(0) but this screws up

MIDI

  >     playback on the k700 so I'm presuming it's not going to work on

the

  >     6600 either (though logically I see no reason why it shouldn't).
  >
  >     Any help appreciated.
  >
  >     ====
  >
  >     James Closs, Director, bitBull Ltd
  >
  >     http://www.bitbull.com
  >
  >     07771 991171
  >
  >     ====
  >
  >

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  >
  >
  >     > ATTACHMENT part 9 message/rfc822
  >     Date: Wed, 29 Sep 2004 07:46:41 -0600
  >     From: John Bridges
  >     Subject: LG C1100/L1100
  >
  >     Hi,
  >
  >     does anybody have any experience with these phones - we're still
  >     waiting for
  >     our handsets to arrive.
  >
  >     In particular:
  >
  >     1. with FullScreenMode - does it give up the full canvas (128x128

and

  >     128x160) or is some reserved for info icons ?
  >
  >     2. with FullScreenMode - do getWidth()/getHeight() actually report

the

  >     correct size ?
  >
  >     3. Keycode mappings for: LSK/RSK
  >     LArrow/RArrow/UArrow/DArrow/OK-Select key ?
  >
  >
  >     Many thanks in advance.
  >
  >     Regards
  >
  >     JB
  >
  >

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  >
  >
  >     > ATTACHMENT part 10 message/rfc822
  >     Date: Wed, 29 Sep 2004 15:06:36 +0100
  >     From: Kim Daniel Arthur
  >     Subject: Re: LG C1100/L1100
  >
  >     > 1. with FullScreenMode - does it give up the full canvas
  >     (128x128 and
  >     > 128x160) or is some reserved for info icons ?
  >     c1100
  >
  >     128x110/fullscreen = 128x128
  >     softkey presses don't generate keyPressed(int) event neither in
  >     canvas nor
  >     fullscreen canvas.use commands
  >     getWidth()/getHeight() do seem to report right size.
  >
  >     a minimum sleep of 5ms per frame in a game is recommended to give
  >     better
  >     keypress response.
  >
  >     >
  >     > 2. with FullScreenMode - do getWidth()/getHeight() actually
  >     report the
  >     > correct size ?
  >     >
  >     > 3. Keycode mappings for: LSK/RSK
  >     LArrow/RArrow/UArrow/DArrow/OK-Select
  >     key ?
  >     >
  >     >
  >     > Many thanks in advance.
  >     >
  >     > Regards
  >     >
  >     > JB
  >     >
  >     >
  >

   =======================================================================
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  >     >
  >
  >

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  >
  >
  >     > ATTACHMENT part 11 message/rfc822
  >     Date: Wed, 29 Sep 2004 07:52:13 -0600
  >     From: John Bridges
  >     Subject: Re: Sagem MyV55/MyV65 PNG Weirdness
  >
  >     Just a small update
  >
  >     1. even width/even height is not totally correct - it is
  >     apparently possible
  >     to have odd height with 8bit palette.
  >
  >     Overall looks like there is an optimisation in the scanline
  >     reading of the
  >     PNG file which means nibble based line lengths can cause problems
  >     (thanks to
  >     Marc Palmer for assistance on this).
  >
  >     Still investigating the imperative for zero index transparent.
  >
  >     Kind Regards
  >
  >     JB
  >
  >

   =======================================================================
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  >
  >
  >     > ATTACHMENT part 12 message/rfc822
  >     Date: Wed, 29 Sep 2004 07:57:02 -0600
  >     From: John Bridges
  >     Subject: Re: LG C1100/L1100
  >
  >     Wow - swift response - thanks Kim.
  >
  >     One further - does registering a command create a menu in full
  >     screen mode ?
  >
  >     I think both handsets use jbed - so guessing L1100 has similar
  >     behaviour
  >     (128x160 fullscreen).
  >
  >     Do you know the keycodes for the joypad (sorry to be cheeky).
  >
  >     JB
  >
  >     On Wed, 29 Sep 2004 15:06:36 +0100, Kim Daniel Art hur wrote:
  >
  >     >> 1. with FullScreenMode - does it give up the full canvas
  >     (128x128 and
  >     >> 128x160) or is some reserved for info icons ?
  >     >c1100
  >     >
  >     >128x110/fullscreen = 128x128
  >     >softkey presses don't generate keyPressed(int) event neither in
  >     canvas nor
  >     >fullscreen canvas.use commands
  >     >getWidth()/getHeight() do seem to report right size.
  >     >
  >     >a minimum sleep of 5ms per frame in a game is recommended to give
  >     better
  >     >keypress response.
  >     >
  >     >>
  >     >> 2. with FullScreenMode - do getWidth()/getHeight() actually
  >     report the
  >     >> correct size ?
  >     >>
  >     >> 3. Keycode mappings for: LSK/RSK
  >     LArrow/RArrow/UArrow/DArrow/OK-Select
  >     >key ?
  >     >>
  >     >>
  >     >> Many thanks in advance.
  >     >>
  >     >> Regards
  >     >>
  >     >> JB
  >     >>
  >     >>
  >     >
  >

   =======================================================================
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  >     include in the
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  >     email to
  >     >> listserv@java.sun.com and include in the body of the message
  >     "help".
  >     >>
  >     >
  >     >
  >

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  >
  >

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  >
  >
  >     > ATTACHMENT part 13 message/rfc822
  >     Date: Wed, 29 Sep 2004 15:17:25 +0100
  >     Fr om: Kim Daniel Arthur
  >     Subject: Re: LG C1100/L1100
  >
  >     joypad sorry dont know specific keycodes, getGameAction()
  >     (LEFT/RIGHT/UP/DOWN.....)works for joypad though.
  >
  >     not sure about commands in full screen mode, stuck to commands in
  >     standard
  >     canvas size :)
  >
  >
  >     ----- Original Message -----
  >     From: "John Bridges"
  >     To:
  >     Sent: Wednesday, September 29, 2004 2:57 PM
  >     Subject: Re: LG C1100/L1100
  >
  >
  >     > Wow - swift response - thanks Kim.
  >     >
  >     > One further - does registering a command create a menu in full
  >     screen mode
  >     ?
  >     >
  >     > I think both handsets use jbed - so guessing L1100 has similar
  >     behaviour
  >     > (128x160 fullscreen).
  >     >
  >     > Do you know the keycodes for the joypad (sorry to be cheeky).
  >     >
  >     > JB
  >     >
  >     > On Wed, 29 Sep 2004 15:06:36 +0100, Kim Daniel Arthur
  >     wrote:
  >     >
  >     > >> 1. with FullScreenMod e - does it give up the full canvas
  >     (128x128 and
  >     > >> 128x160) or is some reserved for info icons ?
  >     > >c1100
  >     > >
  >     > >128x110/fullscreen = 128x128
  >     > >softkey presses don't generate keyPressed(int) event neither in
  >     canvas
  >     nor
  >     > >fullscreen canvas.use commands
  >     > >getWidth()/getHeight() do seem to report right size.
  >     > >
  >     > >a minimum sleep of 5ms per frame in a game is recommended to
  >     give better
  >     > >keypress response.
  >     > >
  >     > >>
  >     > >> 2. with FullScreenMode - do getWidth()/getHeight() actually
  >     report the
  >     > >> correct size ?
  >     > >>
  >     > >> 3. Keycode mappings for: LSK/RSK
  >     LArrow/RArrow/UArrow/DArrow/OK-Select
  >     > >key ?
  >     > >>
  >     > >>
  >     > >> Many thanks in advance.
  >     > >>
  >     > >> Regards
  >     > >>
  >     > >> JB
  >     > >>
  >     > >>
  >     > >
  >

   =======================================================================
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  >     include in the
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  >     > >> listserv@java.sun.com and include in the body of the message
  >     "help".
  >     > >>
  >     > >
  >     > >
  >

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  >     >
  >     >
  >

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  >     >
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  >

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  >
  >
  >     > ATTACHMENT part 14 message/rfc822
  >     Date: Wed, 29 Sep 2004 17:22:45 +0300
  >     From: Max Loa
  >     Subject: Re: Sagem MyV55/MyV65 PNG Weirdness
  >
  >     Hello John,
  >
  >     Wednesday, September 29, 2004, 4:52:13 PM, you wrote:
  >
  >     JB> Just a small update
  >
  >     JB> 1. even width/even height is not totally correct - it is
  >     apparently possible
  >     JB> to have odd height with 8bit palette.
  >
  >     JB> Overall looks like there is an optimisation in the scanline
  >     reading of the
  >     JB> PNG file which means nibble based line lengths can cause
  >     problems (thanks to
  >     JB> Marc Palmer for assistance on this).
  >
  >     JB> Still investigating the imperative for zero index transparent.
  >     ---------------
  >     Some handsets ignore transparency index and always use zero
  >     index for transparent images.
  >     In general, always use white color as transparent.
  >     Just sort image palette colors by luminance, so that white color
  >     will be zero indexed.
  >     That guarantees correct image rendering for all handsets.
  >
  >     (If your image have some very bright areas, use darker color (say
  >     0X00FFFFEE) for it,
  >     and 0X00FFFFFF reserve for trasparency).
  >
  >
  >     --
  >     Best regards,
  >     Max mailto:maxloa@luminosity.com.ua
  >
  >

   =======================================================================
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  >     the body
  >     of the message "signoff KVM-INTEREST". For general help, send

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  >
  >
  >     > ATT ACHMENT part 15 message/rfc822
  >     Date: Wed, 29 Sep 2004 12:23:30 -0300
  >     From: Leandro Jekimim Goulart
  >     Subject: Re: KVM Installation
  >
  >     http://wwws.sun.com/software/communitysource/
  >     You can get the Reference Implementation (RI) and the Porting

Guide to

  >     CLDC, MIDP, MMAPI and others.
  >
  >     []'s,
  >     Leandro Jekimim Goulart
  >
  >
  >     On Wed, 29 Sep 2004 07:25:24 -0000, sachin gulati
  >     wrote:
  >     >
  >     >
  >     > Hi,
  >     >
  >     > I have heard about one source to teach KVM porting
  >     >
  >     > "KVM porting guide" ( sun ) but don know if it is in electronic
  >     format or hard copy and where to get the material
  >     >
  >     > If anybody having idea where to get electronic copy of this

guide

  >     > kindly convey
  >     >
  >     > On Wed, 29 Sep 2004 Mithuna Soundaraj wrote :
  >     >
  >     >
  >     > > How do I install the KVM ? I am not able to find any

installation

  >     > >instructions on your web site.
  >     > > I am looking to install KVM onto Linux. More specifically i am
  >     > >looking to port KVM on Altera's Nios processor running Micro C
  >     > >Linux.Any information regarding the installation of KVM would

be

  >     > >really helpful.Thanx.
  >     > >
  >     > >Regards,
  >     > >
  >     > >Mithuna
  >
  >

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  >     the body
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  >
  >
  >     > ATTACHMENT part 16 message/rfc822
  >     Date: Wed, 29 Sep 2004 10:48:53 -0600
  >     From: Joe Bowbeer
  >     Subject: Re: Sanyo 8100 Behaviour after call interrupt.
  >
  >     sujit kane wrote:
  >
  >     >The solution is , in both cases to launch a
  >     >new Thread everytime there is an interrupt.
  >
  >
  >     Does your M IDlet override pauseApp in order to pause or terminate
  >     its active
  >     threads?
  >
  >     Well-behaved MIDlets generally should and I think it may alleviate

the

  >     problem you describe. (Though on some devices pauseApp is not
  >     always called
  >     -- however, Canvas.hideNotify can sometimes deliver the same
  >     information.)
  >
  >

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  >
  >
  >     > ATTACHMENT part 17 message/rfc822
  >     Date: Wed, 29 Sep 2004 19:49:28 +0100
  >     From: John Bridges
  >     Subject: Re: LG C1100/L1100
  >
  >     No worries,
  >
  >     thanks for the info tho.
  >
  >     JB
  >
  >     Kim Daniel Arthur wrote:
  >
  >     >joypad sorry dont know specific keycodes, getGameAction()
  >     >(LEFT/RIGHT/UP/DOWN.....)works for joypad though.
  >     >
  >     >not sure about commands in full screen mode, stuck to commands in
  >     standard
  >     >canvas size :)
  >     >
  >     >
  >     >----- Original Message -----
  >     >From: "John Bridges"
  >     >To:
  >     >Sent: Wednesday, September 29, 2004 2:57 PM
  >     >Subject: Re: LG C1100/L1100
  >     >
  >     >
  >     >
  >     >
  >     >>Wow - swift response - thanks Kim.
  >     >>
  >     >>One further - does registering a command create a menu in full
  >     screen mode
  >     >>
  >     >>
  >     >?
  >     >
  >     >
  >     >>I think both handsets use jbed - so guessing L1100 has similar
  >     behaviour
  >     >>(128x160 fullscreen).
  >     >>
  >     >>Do you know the keycodes for the joypad (sorry to be cheeky).
  >     >>
  >     >>JB
  >     >>
  >     >>On Wed, 29 Sep 2004 15:06:36 +0100, Kim Daniel Arthur
  >     >>
  >     >>
  >     >wrote:
  >     >
  >     >
  >     >>>>1. with FullScreen Mode - does it give up the full canvas
  >     (128x128 and
  >     >>>>128x160) or is some reserved for info icons ?
  >     >>>>
  >     >>>>
  >     >>>c1100
  >     >>>
  >     >>>128x110/fullscreen = 128x128
  >     >>>softkey presses don't generate keyPressed(int) event neither in
  >     canvas
  >     >>>
  >     >>>
  >     >nor
  >     >
  >     >
  >     >>>fullscreen canvas.use commands
  >     >>>getWidth()/getHeight() do seem to report right size.
  >     >>>
  >     >>>a minimum sleep of 5ms per frame in a game is recommended to
  >     give better
  >     >>>keypress response.
  >     >>>
  >     >>>
  >     >>>
  >     >>>>2. with FullScreenMode - do getWidth()/getHeight() actually
  >     report the
  >     >>>>correct size ?
  >     >>>>
  >     >>>>3. Keycode mappings for: LSK/RSK
  >     >>>>
  >     >>>>
  >     >LArrow/RArrow/UArrow/DArrow/OK-Select
  >     >
  >     >
  >     >>>k ey ?
  >     >>>
  >     >>>
  >     >>>>Many thanks in advance.
  >     >>>>
  >     >>>>Regards
  >     >>>>
  >     >>>>JB
  >     >>>>
  >     >>>>
  >     >>>>
  >     >>>>
  >
  >=======================================================================

===

  >     >
  >     >
  >     >>>>To unsubscribe, send email to listserv@java.sun.com and
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  >     >>>
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  >     email to
  >     >>>>listserv@java.sun.com and include in the body of the message
  >     "help".
  >     >>>>
  >     >>>>
  >     >>>>
  >     >>>
  >     >>>
  >
  >=======================================================================

===

  >     >
  >     >
  >     >>>To unsubscribe, send email to listserv@java.sun.com and include
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  >     >>>
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  >     >>
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====

  >     >
  >     >
  >     >>To unsubscribe, send email to listserv@java.sun.com and include
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  >     >
  >     >
  >     >
  >
  >
  >     --
  >     ==========================
  >     John Bridges
  >     Director
  >     ikkyou
  >     Tel: +44 17 32 74 22 22 (Direct Line)
  >     Mob: +44 780 1025 046
  >     Fax: +44 870 055 4911
  >     email: John.Bridges@ikkyou.com
  >     ==========================
  >
  >

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  >
  >
  >     > ATTACHMENT part 18 message/rfc822
  >     Date: Wed, 29 Sep 2004 22:39:59 -0700
  >     From: sujit kane
  >     Subject: Re: Sanyo 8100 Behaviour after call interrupt.
  >
  >     HI
  >
  >     Well, both pauseApp and hideNotify are overridden
  >     in our application. Also we have confirmed it using a
  >     demo application th at both pauseApp and hideNotify get
  >     called after a call interrupt or a End/Resume
  >     sequence.
  >
  >     The problem is, after the call is ended the
  >     control is not immediately returned to the
  >     application.There is a time lag , and then the
  >     appplication starts functioning properly.
  >     But as I have mentioned earlier, if I relaunch
  >     the Thread or TimerTask then, this freezing behaviour
  >     is eliminated.
  >
  >     I could not understand why its happening.
  >
  >     Regards
  >     Sujit.
  >
  >     --- Joe Bowbeer wrote:
  >
  >     > sujit kane wrote:
  >     >
  >     > >The solution is , in both cases to launch a
  >     > >new Thread everytime there is an interrupt.
  >     >
  >     >
  >     > Does your MIDlet override pauseApp in order to pause
  >     > or terminate its active
  >     > threads?
  >     >
  >     > Well-behaved MIDlets generally should and I think it
  >     > may alleviate the
  >     > problem you describe. (Though on some devices
  >     > paus eApp is not always called
  >     > -- however, Canvas.hideNotify can sometimes deliver
  >     > the same information.)
  >     >
  >     >
  >

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  >     > message "help".
  >     >
  >
  >
  >     =====
  >     Muhurtam Jwalitam Shreya, naCh DhoomaYitam Chiram.
  >
  >
  >
  >
  >     __________________________________
  >     Do you Yahoo!?
  >     New and Improved Yahoo! Mail - 100MB free storage!
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--

Regards,
    Tag.

Lead Programmer ~ iFone Ltd.

Tel : +44 (0) 161 827 8200
Fax : +44 (0) 161 827 8201

D.Dial : 0161 827 8203
E-mail : Tag@iFone.com

Add : iFone Limited, 21 Castle Street, Manchester, Lancashire. M3 4SW.
UK.
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