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List:       kstars-devel
Subject:    Re: [Kstars-devel] branches/work/kdeedu_kstars_htm/kstars/kstars
From:       Jason Harris <jharris () 30doradus ! org>
Date:       2007-08-13 15:37:49
Message-ID: 200708130837.49804.kstars () 30doradus ! org
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Hi James,

On Monday 13 August 2007 07:55:35 am James Bowlin wrote:
> On Mon August 13 2007 7:39 am, Jason Harris wrote:
> > That is so weird.   Is it the screen (X,Y) coordinates changing, or
> > just the sky coordinates that are supposed to correspond to X,Y?
> >
> > When am infobox is grabbed with the mouse, they are now all being
> > drawn with the "grab color", instead of only the grabbed box.
>
> I should have been more clear.  This has nothing to do with grabbing.

Actually, I was unclear.  The grabbing thing was a bug report, unrelated to 
the moving boxes issue.

> I added a new routine, reserveBoxes(), that is similar to drawBoxes().
> In it, I don't draw anything, instead I use SkyLabeler to "mark" the
> area under each info box so other labels won't overlap them.
>
> This routine is called from near the top of SkyMapComposite::draw().
> I noticed that it didn't work reliably, especially when skewing.
> I put in printf statements in drawBoxes() and reserveBoxes() to print
> out the (x,y) coordinates of one of the boxes.  For debugging, I
> also made SkyLabeler draw the outlines of the rectangle whenever
> markRect() was called (hence the psky parameter).
>
> What I found was that even though the coordinates in drawBoxes() stayed
> constant, the coordinates during the reserveBoxes() call would sometimes
> change.  This is what led me to saving the coordinates in the
> drawBoxes() routine for later use in reserveBoxes().
>
> If you want to work on this, I suggest uncommenting the drawLine block
> in SkyLabeler::markRect() (it is only called from InfoBoxes).  The info
> boxes should be outlined in mostly solid red (unless there are things
> in the sky overwriting the outlines).  Then stop using the saved
> coordinate kludge in reserveBoxes().  The red outlines will flicker.
>
> Printf's will also work but they scroll by fast.


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