[prev in list] [next in list] [prev in thread] [next in thread] 

List:       kpovmodeler-devel
Subject:    Re: Frame System
From:       "=?ISO-8859-1?Q?Miguel_Angel_G=F3mez_M=E1rquez?=" <atomicmx () gmail ! com>
Date:       2006-10-05 13:45:15
Message-ID: c49bcf870610050645k3302522bke73f55b6a2d2d3bd () mail ! gmail ! com
[Download RAW message or body]

[Attachment #2 (multipart/alternative)]


The previus email ended up here
----
When the result satisfies you, you can render the scene without to
recalculate the animation.
----
So, in my explanation.
I feel like i am not making myself clear.

:P oops

:)

---------------------------
Miguel A. G=F3mez

[Attachment #5 (text/html)]

The previus email ended up here<br>----<span class="q"><br>When the result satisfies \
you, you can render the scene without to recalculate the animation. \
<br></span>----<br>So, in my explanation.<br>I feel like i am not making myself \
clear.<br><br>:P oops<br><br>:)<br><br>---------------------------<br>Miguel A. \
Gómez<br>



List archive and information: https://mail.kde.org/mailman/listinfo/kpovmodeler-devel

[prev in list] [next in list] [prev in thread] [next in thread] 

Configure | About | News | Add a list | Sponsored by KoreLogic