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List: kpovmodeler-devel
Subject: Re: How does the calling to povray work?
From: "=?ISO-8859-1?Q?Miguel_Angel_G=F3mez_M=E1rquez?=" <atomicmx () gmail ! com>
Date: 2006-09-30 18:46:48
Message-ID: c49bcf870609301146s4c01b3b1r3e1e56e7e609a289 () mail ! gmail ! com
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The changes where minimal, as i couldn't put more than 2 commands in the
"Povray Command", i modify that file the "pmpovrayrenderwidget.cpp" in other
to run povray under the LAM host program. (the little problem is that i
smoked all kpovmod files before i received your email, and i really like the
opengl "translation")
something like
*m_process << "mpirun";
*m_process << "-np";
*m_process << nodes;
*m_process << s_povcomand;
and well an input for the node number.
(sorry for the inaccuracy, i am at school, hehe)
I used the MPI Implementation of povray, and well LAM as the environment to
run it.
mpirun -np 4 /usr/bin/mpi-x-povray args (for example)
-------------
> I received a patch some days ago that enables distributed rendering in
> KPovModeler, too. This patch simply adds custom povray commands to the
> render mode and makes the directory configurable where KPovModeler puts
> the .pov file.
>
> What changes did you make to the code?
>
> Regards,
> Andreas
>
[Attachment #5 (text/html)]
The changes where minimal, as i couldn't put more than 2 commands in the "Povray \
Command", i modify that file the "pmpovrayrenderwidget.cpp" in other \
to run povray under the LAM host program. (the little problem is that i smoked all \
kpovmod files before i received your email, and i really like the opengl \
"translation") <br><br>something like<br>*m_process << \
"mpirun";<br>*m_process << "-np";<br>*m_process << \
nodes;<br>*m_process << s_povcomand;<br><br>and well an input for the node \
number.<br> (sorry for the inaccuracy, i am at school, hehe)<br>I used the MPI \
Implementation of povray, and well LAM as the environment to run it.<br>mpirun -np 4 \
/usr/bin/mpi-x-povray args (for example)<br><br>-------------<br><div> <blockquote \
class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt \
0pt 0.8ex; padding-left: 1ex;">I received a patch some days ago that enables \
distributed rendering in<br>KPovModeler, too. This patch simply adds custom povray \
commands to the <br>render mode and makes the directory configurable where \
KPovModeler puts<br>the .pov file.<br><br>What changes did you make to the \
code?<br><br>Regards,<br>Andreas<br></blockquote></div><br>
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