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List:       kpovmodeler-devel
Subject:    Re: KPovModeler wish list
From:       Ramon Casha <ramon.casha () linux ! org ! mt>
Date:       2005-02-21 11:02:40
Message-ID: 1108983760.5922.21.camel () localhost1
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On Ä im, 2005-02-18 at 21:52 +0100, Andreas Zehender wrote:

> Hi!
> 
> > 1. Add a "folder" object which can group together any other objects in
> > the tree (including declarations, cameras etc). This would have no
> > effect on the rendered scene.
> 
> Declarations have to be top level for efficiency reasons IIRC. Groups should 
> be possible.

It would only effect the *display* of the tree and of the dialog where
one selects an existing declaration, nothing else. 

For example, I'm currently designing my future house using it, and have
around 60 pigment or texture declarations and 50 object declarations. It
makes a hell of a list to search through. If I could group them, eg.
"metals", "glasses", "woods" etc., it would be easier to find a texture
in the tree or popup list. Same with the objects. 

> > bug:
> >
> > When selecting a vertex in a lathe object it is highlighted in the list,
> > but if you click the "delete" button, another vertex will be deleted.
> 
> Do you have a sample scene and detailed steps how to reproduce this bug?
> 

1. Starting with a new scene;
2. Add a prism object.
3. Select the top-left point in the "top" view
4. Click the 'delete' button in the prism properties
5. The top-RIGHT point (ie, the first point in the list) gets deleted
instead of the top-left point (the last point in the list).

Scenario 2:
1. Starting with a new scene;
2. Add a prism object
3. In the prism properties, select the second point (the right-most
vertex should be highlighted in the top view)
4. On the top view, select the left-most vertex (the point before last
should be highlighted in the list)
5. Click the delete button
6. The right-most vector will be deleted instead of the left-most.

The same happens with lathe and surface-of-revolution objects. 

It seems that the 'delete' button will delete the last point which was
selected from the properties list, irrespective of whether a different
point has been highlighted in the viewport(s).

The same happens with the insert-point buttons.

-- 
Ramon Casha <ramon.casha@linux.org.mt>
Malta Linux User Group

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On &#288;im, 2005-02-18 at 21:52 +0100, Andreas Zehender wrote:
<BLOCKQUOTE TYPE=CITE>
<PRE>
<FONT COLOR="#000000">Hi!</FONT>

<FONT COLOR="#000000">&gt; 1. Add a &quot;folder&quot; object which can group \
together any other objects in</FONT> <FONT COLOR="#000000">&gt; the tree (including \
declarations, cameras etc). This would have no</FONT> <FONT COLOR="#000000">&gt; \
effect on the rendered scene.</FONT>

<FONT COLOR="#000000">Declarations have to be top level for efficiency reasons IIRC. \
Groups should </FONT> <FONT COLOR="#000000">be possible.</FONT>
</PRE>
</BLOCKQUOTE>
It would only effect the *display* of the tree and of the dialog where one selects an \
existing declaration, nothing else. <BR> <BR>
For example, I'm currently designing my future house using it, and have around 60 \
pigment or texture declarations and 50 object declarations. It makes a hell of a list \
to search through. If I could group them, eg. &quot;metals&quot;, \
&quot;glasses&quot;, &quot;woods&quot; etc., it would be easier to find a texture in \
the tree or popup list. Same with the objects.  <BLOCKQUOTE TYPE=CITE>
<PRE>
<FONT COLOR="#000000">&gt; bug:</FONT>
<FONT COLOR="#000000">&gt;</FONT>
<FONT COLOR="#000000">&gt; When selecting a vertex in a lathe object it is \
highlighted in the list,</FONT> <FONT COLOR="#000000">&gt; but if you click the \
&quot;delete&quot; button, another vertex will be deleted.</FONT>

<FONT COLOR="#000000">Do you have a sample scene and detailed steps how to reproduce \
this bug?</FONT>

</PRE>
</BLOCKQUOTE>
1. Starting with a new scene;<BR>
2. Add a prism object.<BR>
3. Select the top-left point in the &quot;top&quot; view<BR>
4. Click the 'delete' button in the prism properties<BR>
5. The top-RIGHT point (ie, the first point in the list) gets deleted instead of the \
top-left point (the last point in the list).<BR> <BR>
Scenario 2:<BR>
1. Starting with a new scene;<BR>
2. Add a prism object<BR>
3. In the prism properties, select the second point (the right-most vertex should be \
highlighted in the top view)<BR> 4. On the top view, select the left-most vertex (the \
point before last should be highlighted in the list)<BR> 5. Click the delete \
button<BR> 6. The right-most vector will be deleted instead of the left-most.<BR>
<BR>
The same happens with lathe and surface-of-revolution objects. <BR>
<BR>
It seems that the 'delete' button will delete the last point which was selected from \
the properties list, irrespective of whether a different point has been highlighted \
in the viewport(s).<BR> <BR>
The same happens with the insert-point buttons.<BR>
<BR>
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-- <BR>
Ramon Casha &lt;<A HREF="mailto:ramon.casha@linux.org.mt">ramon.casha@linux.org.mt</A>&gt;<BR>
 Malta Linux User Group
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