Hi! Sounds quite interesting :) To add files add them to makefile.am There is a small tutorial on developer.kde.org, maybe developer.kde.org has more of them. http://developer.kde.org/documentation/other/makefile_am_howto.html To compile type # ./configure --enable-debug # make -k If you compile your code as plugin, you have to install kpovmodeler each time you make changes. Otherwise cou can call ./kpovmodeler in the source directory to test. So far. If you have any questions, just ask here on the list. Greetings, Andreas On Monday, 30. August 2004 22:24, lists@david-williams.info wrote: > Hi all, > > I'm interested in writng an export plugin for KPovModeler to allow it to > export to the RenderMan RIB format. I have had a brief look through the > code and can probably start to work out how to go about this. > > However my initial problem is one of general KDE development. In the > KPovModeler directory I don't find a KDevelop project file. This is ok > as I don't mind using a text editor, but how do I add files to be > compilied? Also do I have to do a 'make install' to copy files to my > KDE directory each time I want to test changes? > > Anyway, let me know if I should post this else where, for the record > I've been playing with version 3.2.3 as 3.3.0 doesn't compile on my KDE > 3.2 machine. > > Thanks, > > David. > > List archive and information: > https://mail.kde.org/mailman/listinfo/kpovmodeler-devel -- -------------------------------------------------- Andreas Zehender Master of Computer Science, Dipl. Ing. (BA) http://www.azweb.de az@azweb.de | zehender@kde.org -------------------------------------------------- List archive and information: https://mail.kde.org/mailman/listinfo/kpovmodeler-devel