[prev in list] [next in list] [prev in thread] [next in thread]
List: kpovmodeler-devel
Subject: Re: Blackboard
From: Tobias Wollgam <tobias () wollgam ! de>
Date: 2002-07-15 13:10:23
[Download RAW message or body]
Good thing :-))
-> OpenGL supports object selection. Suitable for kpovmodeler?
This would work if you paint areas, but you have to paint the scene
twice.
-> Collision detection: Hard to implement (example: lathe with height
field)
I have the code of a triangulation engine, that AFAIK uses a function
f(x,y,z) that returns if the point p(x,y,z) is on the surface or inside
or outside.
Objects that exists of triangles are simple ...
I do not know if this could help.
-> Scripting language: Python
Then additionally a console would make sence.
greetings, Tobias
List archive and information: http://mail.kde.org/mailman/listinfo/kpovmodeler-devel
[prev in list] [next in list] [prev in thread] [next in thread]
Configure |
About |
News |
Add a list |
Sponsored by KoreLogic