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List:       kmail-devel
Subject:    [Bug 96727] one pixel border between scroll bar and screen edge needs
From:       aleksander.adamowski.kde () altkom ! pl
Date:       2006-06-20 12:09:34
Message-ID: 20060620120934.8484.qmail () ktown ! kde ! org
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http://bugs.kde.org/show_bug.cgi?id=96727         
aleksander.adamowski.kde altkom pl changed:

           What    |Removed                     |Added
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                 CC|                            |aleksander.adamowski.kde alt
                   |                            |kom.pl



------- Additional Comments From aleksander.adamowski.kde altkom pl  2006-06-20 14:09 \
------- I support this request, having to carefully target the vertical scrollbar \
with my mouse is driving me nuts in Konqueror.

The concept of "mile high menu bar" isn't new and is described very well in Joel \
Spolsky's book named "User Interface Design for Programmers", chapter 7:

http://www.joelonsoftware.com/uibook/chapters/fog0000000063.html

"When the Macintosh was new, Bruce "Tog" Tognazzini wrote a column in Apple's \
developer magazine on UI. In his column, people wrote in with lots of interesting UI \
design problems, which he discussed. These columns continue to this day on his web \
site. They've also been collected and embellished in a couple of great books, like \
Tog on Software Design, which is a lot of fun and a great introduction to UI design. \
(Tog on Interface was even better, but it's out of print.)

Tog invented the concept of the mile high menu bar to explain why the menu bar on the \
Macintosh, which is always glued to the top of the physical screen, is so much easier \
to use than menu bars on Windows, which appear inside each application window. When \
you want to point to the File menu on Windows, you have a target about half an inch \
wide and a quarter of an inch high to acquire. You must move and position the mouse \
fairly precisely in both the vertical and the horizontal dimensions.

But on a Macintosh, you can slam the mouse up to the top of the screen, without \
regard to how high you slam it, and it will stop at the physical edge of the screen - \
the correct vertical position for using the menu. So, effectively, you have a target \
that is still half an inch wide, but a mile high. Now you only need to worry about \
positioning the cursor horizontally, not vertically, so the task of clicking on a \
menu item is that much easier.

Based on this principle, Tog has a pop quiz: what are the five spots on the screen \
that are easiest to acquire (point to) with the mouse? The answer: all four corners \
of the screen (where you can literally slam the mouse over there in one fell swoop \
without any pointing at all), plus, the current position of the mouse, because it's \
already there." _______________________________________________
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