Hi, I toy with the idea to add scripting ability to KPovModeler for a long time now. Triggered by the latest discussion on kde-core-devel about scripting languages in kde and a new student that wants to implement animations in KPovModeler I searched for solutions for application scripting and found two: QSA and kjsembed I have a main problem with QSA and perhaps kjsembed: No single class that should be scriptable is a QObject and I have many properties in KPovModeler that do not fit into a QVariant (at least not in Qt3), which I believe is a problem. For example povray uses other color objects than qt, or many properties are 2D, 3D or ND vectors. Because of the QVariant limitation of Qt3, there is a separate PMVariant and a self made property system in KPovModeler that works and is used by a rule system to determine which object can be inserted at what point in the scene. There is also a child/parent structure of povray objects, similar to the QObject child/parent structure. So my thought was (without looking at the kjsembed code) to "just" use the parser/interpreter part of kjsembed and adapt that to my own object structure, property system and add support for vectors, vector math, povray colors etc. I don't need signals/slots, and I don't need access to application objects, only the graphical povray objects should be scriptable, which are no QObjects as I wrote above. Would that be possible with kjsembed? Are there already class interfaces to adapt to another property/object system or is kjsembed limited to QObjects like QSA? Or can the bindings be overwritten? Maybe you can point me to the files where the parser/interpreter part is located and where the binding to classes and properties is made. Is there documentation available how to add bindings to other classes? Regards, Andreas _______________________________________________ kjsembed mailing list kjsembed@kde.org https://mail.kde.org/mailman/listinfo/kjsembed