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List: kdevelop-devel
Subject: Re: KDevVarLengthArray still required?
From: Milian Wolff <mail () milianw ! de>
Date: 2010-01-15 21:21:24
Message-ID: 201001152221.24758.mail () milianw ! de
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On Friday 15 January 2010 21:55:09 David Nolden wrote:
> Am Dienstag 12 Januar 2010 23:38:27 schrieb Milian Wolff:
> > I thought mem-pools could use many blocks of a given size, i.e. exactly
> > the difference? I mean malloc/realloc takes one sequential chunk of
> > memory of requested size, no? And with a pool, when one needs more
> > space, one can
> >
> > simple add a block and store the stuff there instead of realloc'ing all
> > the existing stuff. Or am I mixing things up?
>
> Well yes, that can be done. But I don't believe all that stuff makes a very
> big difference in comparison to the one-block case.
I read this once:
http://www.boost.org/doc/libs/1_41_0/libs/pool/doc/concepts.html
And I got my impression from there. And (imo) alone the fact that realloc
requires a chunk of memory to be consecutive (i.e. must not be fragmented) is
a big downside. Even if there is lots of free memory one could come into the
situation where there is not a block of that size, no? Or does the
memcontroller / kernel cover these cases? Also imagine where filesystems would
be nowadays if they would not support fragmented files ;-)
And as my callgrinds show: 1.1k reallocs cause 3.5 mio
IndexedQualifiedIdentifier ctor & dtor calls, which is > 70% of the total calls
to the copy-ctor and 41% of the calls to the dtor _overall_... And both ctor &
dtor have a pretty high "incl" cost... (11.72% & 19.31%)
See also:
http://users.physik.fu-berlin.de/~milianw/callgrind.out.29477.bz2
--
Milian Wolff
mail@milianw.de
http://milianw.de
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