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List: kdevelop-bugs
Subject: [Bug 139457] New: It is impossible to manually add files to a project
From: Claus Wilke <wilke () spamcop ! net>
Date: 2007-01-01 1:34:01
Message-ID: 20070101023359.139457.wilke () spamcop ! net
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http://bugs.kde.org/show_bug.cgi?id=139457
Summary: It is impossible to manually add files to a project of
type "Generic C++ Application (Automake based)".
Product: kdevelop
Version: 3.3.4
Platform: unspecified
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: NOR
Component: general
AssignedTo: kdevelop-bugs kdevelop org
ReportedBy: wilke spamcop net
Version: 3.3.4 (using KDE 3.5.5, Kubuntu (edgy) 4:3.5.5-0ubuntu3)
Compiler: Target: i486-linux-gnu
OS: Linux (i686) release 2.6.17-10-generic
In an automake based project, it is impossible to manually add files to the \
project (in contrast to say the custom makefile based projects, where \
right-clicking on the File Tree has the option "add to project").
The reasoning why this option is missing is probably that KDevelop can \
figure out from the Makefiles which files are part of the project and which \
are not. The problem is that this process can fail. In a large real-world \
project, it is inevitable that there will be some pieces that are \
non-standard. For example, I have a large C++ project that also contains \
some python bindings. The python bindings use the python make structure, \
and KDevelop does not recognize the corresponding C++ files as part of the \
project.
Since it is important to have all source files being recognized by KDevelop \
as part of the project (for code completion, project-wide search/replace, \
etc.), I consider it a bug when I can't manually override KDevelop's \
incorrect choice of which files to include into the project.
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