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List: kde-windows
Subject: Re: Basic craft Mac questions
From: Thomas Friedrichsmeier <thomas.friedrichsmeier () ruhr-uni-bochum ! de>
Date: 2020-01-04 9:46:55
Message-ID: 20200104104655.7e24e15d () edge
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On Sat, 4 Jan 2020 22:00:43 +1300
Ben Cooksley <bcooksley@kde.org> wrote:
[...]
> Given the issues people have had with the latest version of MacOS
> (Catalina) I don't intend on updating it anytime soon.
> We were forced to upgrade if memory serves by requirements in Qt
> itself, so that is a limiting factor to a certain extent.
>
> I'm a bit surprised that we're not able to target older versions of
> MacOS though even though we're running on a newer version ourselves
> (all our Windows builds are done on Win 10 machines, yet the final
> product can be run fine on Windows 7)
From the little that I have gathered, you need to (download and)
instruct XCode to use an older (supported) SDK, explicitly.
For what it's worth, for showing the minimum required version of a
binary:
otool -l /path/to/binary | grep --after-context=4 "LC_BUILD_VERSION"
> > > 2) Is there any chance of getting signed installers on Mac? That
> > > seems to be the only thing missing from a really smooth
> > > installation experience.
> >
> > I see that craft already has code for signing, but apparently it is
> > not (currently) used on the binary-factory. Could that be changed?
>
> Doesn't this require an Apple Developer ID?
I suppose so. I thought we might have one for this purpose.
> Note that even signing doesn't help on Catalina, as I believe that
> started requiring all applications to be notarised by Apple.
Ouch, if that is so.
Regards
Thomas
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