On Saturday 24 August 2002 10:52 am, Michael Peligro wrote: > Dragging icons, copying icons, selecting all icons with a mouse can be > incorporated in the game. While this will be fine for teaching mouse-handling (hey, anyone know tha= t=20 game where you have to prevent Bill Gates from taking over the network of= =20 Unix machines?) it won't do a lot for letting people learn KDE. For learning KDE, we should probably stick with something direct and simp= le. =20 Short textual descriptions, instructions, and an animated GIF or SVG or o= ther=20 to show how the action's done. When the action is finished, a descriptio= n=20 (like a tooltip) pops up with some text explaining some details about the= =20 actions and adding advanced tips (if appropriate. For example, single-cl= ick=20 can come with an explanation: "You've clicked on the item! KDE uses=20 single-clicking because it's faster than double-clicking and avoids stres= s on=20 your fingers." Or something like that.)=20 Every step should have a "Save my place here and exit" button to allow th= e=20 user to quit at any time, but to return to the exact dialog when they're=20 looking to complete the tutorial. There should also be links that ALWAYS= =20 lead to a quick-reference to the tutorial (i.e. Table of Contents). --=20 -- Arcana (Irwin) _______________________________________________ kde-usability mailing list kde-usability@mail.kde.org http://mail.kde.org/mailman/listinfo/kde-usability