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List:       kde-panel-devel
Subject:    D8039: Support software QtQuickRendering in Aurorae
From:       Martin_Flöser <noreply () phabricator ! kde ! org>
Date:       2017-10-10 16:22:22
Message-ID: 20171010162220.28314.448E366518A03B8A () phabricator ! kde ! org
[Download RAW message or body]

graesslin added inline comments.

INLINE COMMENTS

> davidedmundson wrote in aurorae.cpp:354
> Changing the rendering doesn't block making calls to any of the openGL calls in \
> QtBase.   The only changes are purely inside QtQuick
> 
> So:
> creating a context still works fine
> creating an FBO still works fine
> 
> why m_view->setRenderTarget and m_view->resetOpenGLState still work are the more \
> interesting questions but that's because they're virtual methods that no-op.
> 
> With this code:
> we create an OpenGL context
> set it to be active
> then ignore it and do something completely different with QPainter instead

then I would suggest to guard it to only do it in the OpenGL case. Especially on \
Wayland without OpenGL support this could be very nasty.

REPOSITORY
  R108 KWin

REVISION DETAIL
  https://phabricator.kde.org/D8039

To: davidedmundson, #plasma
Cc: graesslin, apol, plasma-devel, kwin, #kwin, ZrenBot, progwolff, lesliezhai, \
ali-mohamed, jensreuterberg, abetts, sebas, mart


[Attachment #3 (unknown)]

<table><tr><td style="">graesslin added inline comments.
</td><a style="text-decoration: none; padding: 4px 8px; margin: 0 8px 8px; float: \
right; color: #464C5C; font-weight: bold; border-radius: 3px; background-color: \
#F7F7F9; background-image: linear-gradient(to bottom,#fff,#f1f0f1); display: \
inline-block; border: 1px solid rgba(71,87,120,.2);" \
href="https://phabricator.kde.org/D8039" rel="noreferrer">View \
Revision</a></tr></table><br /><div><strong>INLINE COMMENTS</strong><div><div \
style="margin: 6px 0 12px 0;"><div style="border: 1px solid #C7CCD9; border-radius: \
3px;"><div style="padding: 0; background: #F7F7F7; border-color: #e3e4e8; \
border-style: solid; border-width: 0 0 1px 0; margin: 0;"><div style="color: #74777d; \
background: #eff2f4; padding: 6px 8px; overflow: hidden;"><a style="float: right; \
text-decoration: none;" href="https://phabricator.kde.org/D8039#inline-33551" \
rel="noreferrer">View Inline</a><span style="color: #4b4d51; font-weight: \
bold;">davidedmundson</span> wrote in <span style="color: #4b4d51; font-weight: \
bold;">aurorae.cpp:354</span></div> <div style="margin: 8px 0; padding: 0 12px; \
color: #74777D;"><p style="padding: 0; margin: 8px;">Changing the rendering \
doesn&#039;t block making calls to any of the openGL calls in QtBase.  <br /> The \
only changes are purely inside QtQuick</p>

<p style="padding: 0; margin: 8px;">So:<br />
creating a context still works fine<br />
creating an FBO still works fine</p>

<p style="padding: 0; margin: 8px;">why m_view-&gt;setRenderTarget and \
m_view-&gt;resetOpenGLState still work are the more interesting questions<br /> but \
that&#039;s because they&#039;re virtual methods that no-op.</p>

<p style="padding: 0; margin: 8px;">With this code:<br />
we create an OpenGL context<br />
set it to be active<br />
then ignore it and do something completely different with QPainter \
instead</p></div></div> <div style="margin: 8px 0; padding: 0 12px;"><p \
style="padding: 0; margin: 8px;">then I would suggest to guard it to only do it in \
the OpenGL case. Especially on Wayland without OpenGL support this could be very \
nasty.</p></div></div></div></div></div><br \
/><div><strong>REPOSITORY</strong><div><div>R108 KWin</div></div></div><br \
/><div><strong>REVISION DETAIL</strong><div><a \
href="https://phabricator.kde.org/D8039" \
rel="noreferrer">https://phabricator.kde.org/D8039</a></div></div><br \
/><div><strong>To: </strong>davidedmundson, Plasma<br /><strong>Cc: \
</strong>graesslin, apol, plasma-devel, kwin, KWin, ZrenBot, progwolff, lesliezhai, \
ali-mohamed, jensreuterberg, abetts, sebas, mart<br /></div>



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