[prev in list] [next in list] [prev in thread] [next in thread] 

List:       kde-panel-devel
Subject:    Re: Review Request 118251: Small improvments to FadingNode and IconItem
From:       "David Edmundson" <david () davidedmundson ! co ! uk>
Date:       2014-05-29 15:11:48
Message-ID: 20140529151148.2659.44889 () probe ! kde ! org
[Download RAW message or body]

[Attachment #2 (multipart/alternative)]


> On May 22, 2014, 10:02 a.m., David Edmundson wrote:
> > src/declarativeimports/core/fadingnode.cpp, line 87
> > <https://git.reviewboard.kde.org/r/118251/diff/1/?file=274043#file274043line87>
> > 
> > Now it will animate backwards?
> > 
> > Unless you change the vertex shader too.
> 
> Martin Gräßlin wrote:
> this is really confusing. Why is there a check on target changed and then source \
> gets bound? I might have gotten that wrong but it looked strange. Could you please \
> elaborate on how that's supposed to work? 
> David Edmundson wrote:
> Oooh! You're right. Clearly something is off.
> 
> I think we might have to then swap round tex1 and tex2 in this line:
> gl_FragColor.a = mix(tex1.a, tex2.a, 
> 
> before submitting could you try it on a super slow animation and check it still \
> animates correctly 
> Martin Gräßlin wrote:
> no, I cannot animate at all, see \
> https://bugreports.qt-project.org/browse/QTBUG-39182

I tested this, you do need to swap round tex1 and text2 in my mix line in the shader.

You can either do that and ship it, or I can ship for yoU?


- David


-----------------------------------------------------------
This is an automatically generated e-mail. To reply, visit:
https://git.reviewboard.kde.org/r/118251/#review58275
-----------------------------------------------------------


On May 22, 2014, 6:02 a.m., Martin Gräßlin wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/118251/
> -----------------------------------------------------------
> 
> (Updated May 22, 2014, 6:02 a.m.)
> 
> 
> Review request for Plasma and David Edmundson.
> 
> 
> Repository: plasma-framework
> 
> 
> Description
> -------
> 
> Small improvments to FadingNode and IconItem
> 
> * trigger an update after the animation finished as the IconItem needs to
> switch to SVGTextureNode again
> * Don't connect needlessly to a lambda slot
> * FadingMaterialShader had the texture bind swapped
> * Fix virtual method hidden warning in FadingMaterialShader
> * Use dynamic_cast instead of static_cast to convert to SVGTextureNode
> or FadingNode.
> 
> 
> Diffs
> -----
> 
> src/declarativeimports/core/fadingnode.cpp 207eff3902848a3c76bf1ec62d73877d6d9d0df7 \
>  src/declarativeimports/core/iconitem.cpp bdf5e286c9bff3ebd0b124f1593de63ed4232515 
> 
> Diff: https://git.reviewboard.kde.org/r/118251/diff/
> 
> 
> Testing
> -------
> 
> 
> Thanks,
> 
> Martin Gräßlin
> 
> 


[Attachment #5 (text/html)]

<html>
 <body>
  <div style="font-family: Verdana, Arial, Helvetica, Sans-Serif;">
   <table bgcolor="#f9f3c9" width="100%" cellpadding="8" style="border: 1px #c9c399 \
solid;">  <tr>
     <td>
      This is an automatically generated e-mail. To reply, visit:
      <a href="https://git.reviewboard.kde.org/r/118251/">https://git.reviewboard.kde.org/r/118251/</a>
  </td>
    </tr>
   </table>
   <br />










<blockquote style="margin-left: 1em; border-left: 2px solid #d0d0d0; padding-left: \
10px;">  <p style="margin-top: 0;">On May 22nd, 2014, 10:02 a.m. UTC, <b>David \
Edmundson</b> wrote:</p>  <blockquote style="margin-left: 1em; border-left: 2px solid \
#d0d0d0; padding-left: 10px;">  



<table width="100%" border="0" bgcolor="white" style="border: 1px solid #C0C0C0; \
border-collapse: collapse; margin: 2px padding: 2px;">  <thead>
  <tr>
   <th colspan="4" bgcolor="#F0F0F0" style="border-bottom: 1px solid #C0C0C0; \
font-size: 9pt; padding: 4px 8px; text-align: left;">  <a \
href="https://git.reviewboard.kde.org/r/118251/diff/1/?file=274043#file274043line87" \
style="color: black; font-weight: bold; text-decoration: \
underline;">src/declarativeimports/core/fadingnode.cpp</a>  <span style="font-weight: \
normal;">

     (Diff revision 1)

    </span>
   </th>
  </tr>
 </thead>

 <tbody style="background-color: #e4d9cb; padding: 4px 8px; text-align: center;">
  <tr>

   <td colspan="4"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">const \
char* FadingMaterialShader::fragmentShader() const</pre></td>

  </tr>
 </tbody>



 
 

 <tbody>

  <tr>
    <th bgcolor="#e9eaa8" style="border-right: 1px solid #C0C0C0;" \
align="right"><font size="2">86</font></th>  <td bgcolor="#fdfebc" width="50%"><pre \
style="font-size: 8pt; line-height: 140%; margin: 0; ">        <span \
class="n">newState</span><span class="o">-&gt;</span><span class="n"><span \
class="hl">target</span></span><span class="o">-&gt;</span><span \
class="n">bind</span><span class="p">();</span></pre></td>  <th bgcolor="#e9eaa8" \
style="border-left: 1px solid #C0C0C0; border-right: 1px solid #C0C0C0;" \
align="right"><font size="2">87</font></th>  <td bgcolor="#fdfebc" width="50%"><pre \
style="font-size: 8pt; line-height: 140%; margin: 0; ">        <span \
class="n">newState</span><span class="o">-&gt;</span><span class="n"><span \
class="hl">source</span></span><span class="o">-&gt;</span><span \
class="n">bind</span><span class="p">();</span></pre></td>  </tr>

 </tbody>

</table>

  <pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: \
-pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Now it will animate \
backwards?

Unless you change the vertex shader too.</pre>
 </blockquote>



 <p>On May 22nd, 2014, 10:06 a.m. UTC, <b>Martin Gräßlin</b> wrote:</p>
 <blockquote style="margin-left: 1em; border-left: 2px solid #d0d0d0; padding-left: \
10px;">  <pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: \
-pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">this is really \
confusing. Why is there a check on target changed and then source gets bound? I might \
have gotten that wrong but it looked strange. Could you please elaborate on how \
that&#39;s supposed to work?</pre>  </blockquote>





 <p>On May 22nd, 2014, 10:14 a.m. UTC, <b>David Edmundson</b> wrote:</p>
 <blockquote style="margin-left: 1em; border-left: 2px solid #d0d0d0; padding-left: \
10px;">  <pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: \
-pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Oooh! You&#39;re right. \
Clearly something is off.

I think we might have to then swap round tex1 and tex2 in this line:
gl_FragColor.a = mix(tex1.a, tex2.a, 

before submitting could you try it on a super slow animation and check it still \
animates correctly</pre>  </blockquote>





 <p>On May 22nd, 2014, 10:17 a.m. UTC, <b>Martin Gräßlin</b> wrote:</p>
 <blockquote style="margin-left: 1em; border-left: 2px solid #d0d0d0; padding-left: \
10px;">  <pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: \
-pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">no, I cannot animate at \
all, see https://bugreports.qt-project.org/browse/QTBUG-39182</pre>  </blockquote>







</blockquote>
<pre style="margin-left: 1em; white-space: pre-wrap; white-space: -moz-pre-wrap; \
white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">I tested \
this, you do need to swap round tex1 and text2 in my mix line in the shader.

You can either do that and ship it, or I can ship for yoU?</pre>
<br />




<p>- David</p>


<br />
<p>On May 22nd, 2014, 6:02 a.m. UTC, Martin Gräßlin wrote:</p>








<table bgcolor="#fefadf" width="100%" cellspacing="0" cellpadding="8" \
style="background-image: \
url('https://git.reviewboard.kde.org/static/rb/images/review_request_box_top_bg.ab6f3b1072c9.png'); \
background-position: left top; background-repeat: repeat-x; border: 1px black \
solid;">  <tr>
  <td>

<div>Review request for Plasma and David Edmundson.</div>
<div>By Martin Gräßlin.</div>


<p style="color: grey;"><i>Updated May 22, 2014, 6:02 a.m.</i></p>









<div style="margin-top: 1.5em;">
 <b style="color: #575012; font-size: 10pt;">Repository: </b>
plasma-framework
</div>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
 <table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" \
style="border: 1px solid #b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">Small improvments to FadingNode and IconItem

* trigger an update after the animation finished as the IconItem needs to
  switch to SVGTextureNode again
* Don&#39;t connect needlessly to a lambda slot
* FadingMaterialShader had the texture bind swapped
* Fix virtual method hidden warning in FadingMaterialShader
* Use dynamic_cast instead of static_cast to convert to SVGTextureNode
  or FadingNode.</pre>
  </td>
 </tr>
</table>



<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
<ul style="margin-left: 3em; padding-left: 0;">

 <li>src/declarativeimports/core/fadingnode.cpp <span style="color: \
grey">(207eff3902848a3c76bf1ec62d73877d6d9d0df7)</span></li>

 <li>src/declarativeimports/core/iconitem.cpp <span style="color: \
grey">(bdf5e286c9bff3ebd0b124f1593de63ed4232515)</span></li>

</ul>

<p><a href="https://git.reviewboard.kde.org/r/118251/diff/" style="margin-left: \
3em;">View Diff</a></p>







  </td>
 </tr>
</table>








  </div>
 </body>
</html>



_______________________________________________
Plasma-devel mailing list
Plasma-devel@kde.org
https://mail.kde.org/mailman/listinfo/plasma-devel


[prev in list] [next in list] [prev in thread] [next in thread] 

Configure | About | News | Add a list | Sponsored by KoreLogic