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List: kde-panel-devel
Subject: Re: Review Request: Build kwin and kwin_gles binary
From: "Commit Hook" <null () kde ! org>
Date: 2011-07-27 16:38:51
Message-ID: 20110727163851.21025.28096 () vidsolbach ! de
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This is an automatically generated e-mail. To reply, visit:
http://git.reviewboard.kde.org/r/101979/#review5134
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This review has been submitted with commit 21d8334af68b0559f2514435fef4f954=
b6bb3d61 by Martin Gr=C3=A4=C3=9Flin to branch master.
- Commit
On July 23, 2011, 9:05 a.m., Martin Gr=C3=A4=C3=9Flin wrote:
> =
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/101979/
> -----------------------------------------------------------
> =
> (Updated July 23, 2011, 9:05 a.m.)
> =
> =
> Review request for kwin, Plasma and Alexander Neundorf.
> =
> =
> Summary
> -------
> =
> Major build system change: everything is compiled twice, once with OpenGL=
(if present) and once with OpenGL ES (if present). To better support this =
kwinglutils becomes an own library and is splitted out of the kwineffects l=
ibrary. It is build once as kwinglutils and once as kwinglesutils.
> =
> The effects are built twice into a kwin4_effect_builtins and kwin4_effect=
_gles_builtin. And last but not least we build a kwin and a kwin_gles.
> =
> The last part I consider as a temporary solution till Arthur finished the=
part of making scene* completely independent from kwin core. When that is =
done I want to only compile the compositor twice and load it as a plugin de=
pending on the result of an external test program (so that NVIDIA users can=
not get trying to load the non working GLES).
> =
> The change to compile everything twice is for the following reasons:
> =
> 1. Should make life easier for distributions to provide kwin_gles
> =
> 2. To have the Wayland support only in kwin_gles (does not make sense in =
kwin+desktop GL)
> =
> 3. To make testing easier by just starting kwin --replace and kwin_gles -=
-replace
> =
> =
> Current issues and things I want to do:
> =
> * kwineffects still links libGL as it provides a check whether GLX is ava=
ilable. I think this one can be dropped (should only be used at one place i=
n scene)
> =
> * Add another marco to ensure that kwin+gl cannot load GLES effects and v=
ice versa
> =
> * Clean up the build files
> =
> * think about whether we need XRender when building the gles backend
> =
> =
> @Alex: it would be nice if you could have a look at the changes and if th=
ey look fine.
> =
> @Plasma: Please have a look whether there is something useful for Plasma =
Active - the patches should (mostly) apply to 4.7
> =
> =
> Diffs
> -----
> =
> kwin/CMakeLists.txt 4859978 =
> kwin/effects.cpp 143b033 =
> kwin/effects/CMakeLists.txt 8683b35 =
> kwin/effects/showfps/showfps.h 8834956 =
> kwin/effects/showfps/showfps_config.h b184622 =
> kwin/effects/showfps/showfps_config.cpp dcbe93b =
> kwin/kcmkwin/kwincompositing/CMakeLists.txt 57d7750 =
> kwin/kcmkwin/kwinscreenedges/CMakeLists.txt 94e841c =
> kwin/libkwineffects/CMakeLists.txt cb9703b =
> kwin/libkwineffects/kwinconfig.h.cmake 22405a5 =
> =
> Diff: http://git.reviewboard.kde.org/r/101979/diff
> =
> =
> Testing
> -------
> =
> * kwin works with OpenGL and only loads the desktop GL effects
> * kwin_gles works with OpenGL ES and only loads the GLES effects
> =
> =
> Thanks,
> =
> Martin
> =
>
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This is an automatically generated e-mail. To reply, visit:
<a href="http://git.reviewboard.kde.org/r/101979/">http://git.reviewboard.kde.org/r/101979/</a>
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<br />
<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: \
-pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">This review has been \
submitted with commit 21d8334af68b0559f2514435fef4f954b6bb3d61 by Martin Gräßlin to \
branch master.</pre> <br />
<p>- Commit</p>
<br />
<p>On July 23rd, 2011, 9:05 a.m., Martin Gräßlin wrote:</p>
<table bgcolor="#fefadf" width="100%" cellspacing="0" cellpadding="8" \
style="background-image: \
url('http://git.reviewboard.kde.org/media/rb/images/review_request_box_top_bg.png'); \
background-position: left top; background-repeat: repeat-x; border: 1px black \
solid;"> <tr>
<td>
<div>Review request for kwin, Plasma and Alexander Neundorf.</div>
<div>By Martin Gräßlin.</div>
<p style="color: grey;"><i>Updated July 23, 2011, 9:05 a.m.</i></p>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: \
1px solid #b8b5a0"> <tr>
<td>
<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">Major build system change: everything is compiled twice, once with \
OpenGL (if present) and once with OpenGL ES (if present). To better support this \
kwinglutils becomes an own library and is splitted out of the kwineffects library. It \
is build once as kwinglutils and once as kwinglesutils.
The effects are built twice into a kwin4_effect_builtins and \
kwin4_effect_gles_builtin. And last but not least we build a kwin and a kwin_gles.
The last part I consider as a temporary solution till Arthur finished the part of \
making scene* completely independent from kwin core. When that is done I want to only \
compile the compositor twice and load it as a plugin depending on the result of an \
external test program (so that NVIDIA users cannot get trying to load the non working \
GLES).
The change to compile everything twice is for the following reasons:
1. Should make life easier for distributions to provide kwin_gles
2. To have the Wayland support only in kwin_gles (does not make sense in kwin+desktop \
GL)
3. To make testing easier by just starting kwin --replace and kwin_gles --replace
Current issues and things I want to do:
* kwineffects still links libGL as it provides a check whether GLX is available. I \
think this one can be dropped (should only be used at one place in scene)
* Add another marco to ensure that kwin+gl cannot load GLES effects and vice versa
* Clean up the build files
* think about whether we need XRender when building the gles backend
@Alex: it would be nice if you could have a look at the changes and if they look \
fine.
@Plasma: Please have a look whether there is something useful for Plasma Active - the \
patches should (mostly) apply to 4.7</pre> </td>
</tr>
</table>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: \
1px solid #b8b5a0"> <tr>
<td>
<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">* kwin works with OpenGL and only loads the desktop GL \
effects
* kwin_gles works with OpenGL ES and only loads the GLES effects</pre>
</td>
</tr>
</table>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
<ul style="margin-left: 3em; padding-left: 0;">
<li>kwin/CMakeLists.txt <span style="color: grey">(4859978)</span></li>
<li>kwin/effects.cpp <span style="color: grey">(143b033)</span></li>
<li>kwin/effects/CMakeLists.txt <span style="color: grey">(8683b35)</span></li>
<li>kwin/effects/showfps/showfps.h <span style="color: grey">(8834956)</span></li>
<li>kwin/effects/showfps/showfps_config.h <span style="color: \
grey">(b184622)</span></li>
<li>kwin/effects/showfps/showfps_config.cpp <span style="color: \
grey">(dcbe93b)</span></li>
<li>kwin/kcmkwin/kwincompositing/CMakeLists.txt <span style="color: \
grey">(57d7750)</span></li>
<li>kwin/kcmkwin/kwinscreenedges/CMakeLists.txt <span style="color: \
grey">(94e841c)</span></li>
<li>kwin/libkwineffects/CMakeLists.txt <span style="color: \
grey">(cb9703b)</span></li>
<li>kwin/libkwineffects/kwinconfig.h.cmake <span style="color: \
grey">(22405a5)</span></li>
</ul>
<p><a href="http://git.reviewboard.kde.org/r/101979/diff/" style="margin-left: \
3em;">View Diff</a></p>
</td>
</tr>
</table>
</div>
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</html>
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