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List:       kde-panel-devel
Subject:    Re: [Plasma Media Center] some advice request
From:       Alessandro Diaferia <alediaferia () gmail ! com>
Date:       2010-06-04 21:49:25
Message-ID: AANLkTikZyLieJOBMqRAM3NkuXRl_EiYgKBkixO5LYfD3 () mail ! gmail ! com
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2010/6/4 Aaron J. Seigo <aseigo@kde.org>

> On June 4, 2010, Markus wrote:
> > IMO all input handling should be done using Gluon
> > <http://gitorious.org/gluon>. It's a KDE project targeted at game
> > developers. I've once read somewhere that Gluon supports all kinds of
> > input devices and in case Gluon doesn't support Wiimotes, maybe it'll be
> > better to add the support there.
>
> while it may be a way to get at inputs (though it doesn't seem eventt
> driven,
> but expects the game to poll for state?), it doesn't address the really
> interesting bit here which is: "how to render given events to common
> actions,
> e.g. a left arrow do the same thing as a flick of a wiimote to the left"
>

Yeah, that's exactly what i meant. Also, is Chani's work about actions
plugin somewhat inherent with this?


>
>
> --
> Aaron J. Seigo
> humru othro a kohnu se
> GPG Fingerprint: 8B8B 2209 0C6F 7C47 B1EA  EE75 D6B7 2EB1 A7F1 DB43
>
> KDE core developer sponsored by Qt Development Frameworks
>
> _______________________________________________
> Plasma-devel mailing list
> Plasma-devel@kde.org
> https://mail.kde.org/mailman/listinfo/plasma-devel
>
>


-- 
Alessandro Diaferia
KDE Developer
KDE e.V. member

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<br><br><div class="gmail_quote">2010/6/4 Aaron J. Seigo <span dir="ltr">&lt;<a \
href="mailto:aseigo@kde.org">aseigo@kde.org</a>&gt;</span><br><blockquote \
class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, \
204, 204); padding-left: 1ex;"> <div class="im">On June 4, 2010, Markus wrote:<br>
&gt; IMO all input handling should be done using Gluon<br>
&gt; &lt;<a href="http://gitorious.org/gluon" \
target="_blank">http://gitorious.org/gluon</a>&gt;. It&#39;s a KDE project targeted \
at game<br> &gt; developers. I&#39;ve once read somewhere that Gluon supports all \
kinds of<br> &gt; input devices and in case Gluon doesn&#39;t support Wiimotes, maybe \
it&#39;ll be<br> &gt; better to add the support there.<br>
<br>
</div>while it may be a way to get at inputs (though it doesn&#39;t seem eventt \
driven,<br> but expects the game to poll for state?), it doesn&#39;t address the \
really<br> interesting bit here which is: &quot;how to render given events to common \
actions,<br> e.g. a left arrow do the same thing as a flick of a wiimote to the \
left&quot;<br></blockquote><div><br>Yeah, that&#39;s exactly what i meant. Also, is \
Chani&#39;s work about actions plugin somewhat inherent with this?<br>  \
<br></div><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; \
border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;"> <font \
color="#888888"><br> <br>
--<br>
Aaron J. Seigo<br>
humru othro a kohnu se<br>
GPG Fingerprint: 8B8B 2209 0C6F 7C47 B1EA   EE75 D6B7 2EB1 A7F1 DB43<br>
<br>
KDE core developer sponsored by Qt Development Frameworks<br>
</font><br>_______________________________________________<br>
Plasma-devel mailing list<br>
<a href="mailto:Plasma-devel@kde.org">Plasma-devel@kde.org</a><br>
<a href="https://mail.kde.org/mailman/listinfo/plasma-devel" \
target="_blank">https://mail.kde.org/mailman/listinfo/plasma-devel</a><br> \
<br></blockquote></div><br><br clear="all"><br>-- <br>Alessandro Diaferia<br>KDE \
Developer<br>KDE e.V. member<br><br>



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