On March 8, 2010, Sebastian Kügler wrote: > On Monday 08 March 2010 19:50:42 Aaron Seigo wrote: > > as far as i can see, the loader is never deleted. it emits its > > signal, > > > > pictureLoaded is called, and then the object is dropped and just sits > > there in memory. > > As far as I can see, it sits there to hold the image at its original size, > which is needed for rescaling correctly (no need to store it at full size > though, as I said, screen reso with some fallback loading is probably good > enough). possible alternative solution: screen resolution is even too much. perhaps store it at some multiple of the displayed size (qMin(1.5*size, screenSize)) so that small rescales are fast and beautiful. when making it bigger, wait a period of time (to avoid constant resampling due to resizing) and resample the image. yes, this means that if it is resized more than 1.5 (or whatever factor) times larger than the current size it will get upscaled and look blocky until the resampling is complete. this would give a nice compromise between memory usage, resize speed and how good it looks while resizing. -- Aaron J. Seigo humru othro a kohnu se GPG Fingerprint: 8B8B 2209 0C6F 7C47 B1EA EE75 D6B7 2EB1 A7F1 DB43 KDE core developer sponsored by Qt Development Frameworks _______________________________________________ Plasma-devel mailing list Plasma-devel@kde.org https://mail.kde.org/mailman/listinfo/plasma-devel