From kde-optimize Tue Feb 04 13:08:22 2003 From: Waldo Bastian Date: Tue, 04 Feb 2003 13:08:22 +0000 To: kde-optimize Subject: Re: Drag and drop optimization X-MARC-Message: https://marc.info/?l=kde-optimize&m=104436420328885 On Tuesday 04 February 2003 13:42, Lubos Lunak wrote: > On Tuesday 04 of February 2003 13:31, Waldo Bastian wrote: > > On Tuesday 04 February 2003 13:08, Lubos Lunak wrote: > > > One more thing to do could be to have larger > > > 'sameanswer' area (see the XDND spec), but I'm afraid that wouldn't be > > > that trivial in Qt. > > > > For kicker I commited the following: > > - if (QUriDrag::canDecode(ev)) > > - ev->accept(rect()); > > + if ((ev->source() != this) && QUriDrag::canDecode(ev)) > > + ev->accept(rect()); > > + else > > + ev->ignore(rect()); > > > > Which disables dragging an item onto itself and sets an ignore-area. > > > > The latter should set the 'sameanswer' area, is that what you mean? > > See http://www.newplanetsoftware.com/xdnd/ , section 'Client messages', > description of 'XdndStatus'. The 'sameanswer' area is a rectangle where it > doesn't make sense to send additional move events, because ... well, the > answer from that area will be always the same. Sounds simple, but getting > it from Qt widgets may not be as easy. What I mean is that QDragMoveEvent specifically foresees in such rectangle. I would assume that Qt uses that information for this Xdnd 'sameanswer' area. > > If that helps we might want to scan KDE source for this kind of usage and > > set appropriate acceopt/ignore rects. > > I actually don't find that necessary and worth it. Would you be really > that happier to see that DND operations take only let's say 10% CPU instead > of 100% for the short amount of time you do the DND operation? I never say no to extra cpu cycles :) Cheers, Waldo -- bastian@kde.org -=|[ SuSE, The Linux Desktop Experts ]|=- bastian@suse.com _______________________________________________ Kde-optimize mailing list Kde-optimize@mail.kde.org http://mail.kde.org/mailman/listinfo/kde-optimize