On Sunday July 29, 2001 04:58, Stefan Westerfeld wrote: > delete d->playobj; /* <- this line */ > d->playobj = factory.createPlayObject(d->file, true); The delete seemed to cause crashes, so instead I did: d->playobj->setObject(Arts::PlayObject::null()); This seems to have the same effect. Thanks for the tip. -- Neil Stevens neil@qualityassistant.com Don't think of a bug as a problem. Think of it as a call to action. _______________________________________________ Kde-multimedia mailing list Kde-multimedia@master.kde.org http://master.kde.org/mailman/listinfo/kde-multimedia