On Thursday 11 January 2001 07:55 am, Martin Vogt wrote: > Hi, > > > -how much cpu does the FFT in noatun use? SLOW! :) It uses the same FFT that arts uses for artscontrol and such. = so,=20 about 15% of a P2/300. Just replacing this will bring it from that to ab= out=20 5%. > -should't we use some MMX code for it? > (the MMXDCT package contains a MMX fft, > and the kmpg some (fast) C implementations) I doubt the MMX FFT is faster than the fftw (www.fftw.org), and the fftw=20 probably also has far fewer worst-case scenarios, it also runs on more=20 platforms. What I intend to do is have a --with-libfftw and link to libfftw, otherwi= se,=20 I'll use the current FFT, and later on, use a Fast Hartley Transform, whi= ch=20 was touted by a noatun user :) > > -anyone tested CDDA DND with konqi and noatun? CDDA, DND, FFT, MMX, That's a lot of acronyms :) Well, I havn't. It's a "it works" with a "but", or it's a "It doesn't work" with an "alth= ough" Basically, noatun will be able to read the CD, and copy a wav to disk (no= t=20 quite as you'd hope for, no?) then play that. Then arts will try to buff= er=20 this entire 60mb :) -Charles _______________________________________________ Kde-multimedia mailing list Kde-multimedia@master.kde.org http://master.kde.org/mailman/listinfo/kde-multimedia