-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On Sunday February 23, 2003 09:54, Eray Ozkural wrote: > On Sunday 23 February 2003 17:53, Tim Jansen wrote: > > On Sunday 23 February 2003 16:36, Eray Ozkural wrote: > > > C/glib is a huge problem. No KDE programmer would (or should) want > > > to go back to that.... > > > > Indeed, but all options use C. Arts uses a C backend, and JACK, Xine > > and CSL are written in 100% C. And all codecs are written in C. If you > > are doing MM development you can't avoid it. > > I can write a complete and efficient kernel in C++, I don't see why I > wouldn't be able to do multimedia coding with it. > > Look at buzz, it has a C++ architecture and works perfectly. I really > don't understand why your C++ code would be inefficient unless you are a > terrible programmer.... (You being plural) I'm sure you could write one, but I think Tim's point is that nobody has yet. And unless we're going to write our own framework from scratch, there's a good chance our media code will have to interact with a C library. - -- Neil Stevens - neil@qualityassistant.com "Distinctions by race are so evil, so arbitrary and insidious that a state bound to defend the equal protection of the laws must not allow them in any public sphere." -- Thurgood Marshall -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.1 (GNU/Linux) iD8DBQE+WQuwf7mnligQOmERAhFjAJ4u9QjVl5ybfmO3oYUYRmWjowoFQgCffSPM /T4/teHyaubqGxSJa4WQ7t8= =d6Bt -----END PGP SIGNATURE----- _______________________________________________ kde-multimedia mailing list kde-multimedia@mail.kde.org http://mail.kde.org/mailman/listinfo/kde-multimedia