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List: kde-multimedia
Subject: Re: Seeking in arts
From: Martin Vogt <mvogt () rhrk ! uni-kl ! de>
Date: 2002-06-02 8:10:49
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On Sat, Jun 01, 2002 at 09:00:03PM +0200, Ralf Schmelter wrote:
> Hello!
>
> player->play();
> player->seek(Arts::poTime(10, 0, 0, ""));
This is too fast. The play call succeeds before the lenght
is known. A seek is only possible, after you have the length.
Reason: decoding runs in a seperate thread.
(We really need a unthreaded mp3 decoder,any volunteers?)
I think if you use the SplayPlayBject you wont have
this problem.
Possible solution for you:
// poll until length is known
while(player->status() != eof()){
if (player->length() > 0) break;
sleep(1);
}
// seek here
> player->pause();
> player->seek(Arts::poTime(10, 0, 0, ""));
> }
>
> After that a can start playing by calling play() and suspend by calling
> pause(), which seems correct to me. The only problem is, that the seek
> function fails many times (the error message is:
> COMMAND:ignore command seek in _STREAM_STATE_FIRST_INIT
> If I call capability(), it returns 2 (which means no seeking, just pausing),
> but as you can see, if you try often enough it will work.
>
> So my question is, what I'm I doing wrong? Do I have to wait some time, before
> I can call see()? The documentation unfortunately wasn't of much help to me.
>
>
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