Joseph Carter wrote: > > On Mon, Jun 19, 2000 at 07:04:32AM -0400, forge wrote: > > > > One thing though. What's wrong with section 4 ? > > > > > > IIRC something like the BSD advertising clause. I'll look later, I'm a > > > bit busy doing Real Work (writing video games, what else?) just now.. > > > > Just because you are having fun doesn't mean you have to gloat :) > > Do you want to figure this out? =p The code I'm looking at is a software > vector transformation implementation that doesn't seem to be necessary, > but can't be optimized out until I figure out WTF it _does_ exactly. > Which isn't even apparent yet - I'm not even sure how this compiles and > runs without dying because of a null pointer since I sure can't find the > call to the function that sets it anywhere... > > Sheer madness. That's what I meant by fun :). I envy you programers and all this bug tracking stuff. It looks like a lot more fun than tracking down which of the 6 "working" drives on the SCSI chain is messing with the whole system or why some nodes on a 100 Mbps network only seam to connect at modem like speeds. Anytime I solve a big problem I go and catch up on http://www.uk.linux.org/diary just so I don't start feeling smug. When you have time for this stuff let me know. PS : Is GDB as much fun as a 40oz Ball Pin Hammer ?