On maandag 26 februari 2024 22:46:01 CET Emmet O'Neill wrote: > In today's meeting we touched upon our need to work towards creating a > mobile UI in order to make Android more viable. > > But to clarify this point, is the plan here to build a *totally separate UI > for mobile platforms in the model of Krita Gemini*? Yes -- for desktop/notebook usage I'd prefer a classic interface. > Or are we talking about working towards a full (Qt6/QML) *refresh of Krita > desktop's UX to make it as touch/tablet-friendly as possible*? The desktop ui probably will also incorporate more and more qml elements as we go on, but what works on a tablet doesn't work on a desktop, as we noticed with our first attempts. > In my opinion we'd be smart to focus on the latter, as I think a lot of the > design considerations that'd make Krita better to use on mobile would also > benefit tablet-centric desktop/laptop workflows. I'm not sure about that... > And in that case, I think the first thing we ought to do (outside of the > Qt6 rebase stuff) is *compile a list of pain points and papercuts wrt > tablet-centric workflow in our current UI*. > This should be something as focused on concrete as possible, so that it's > not just another big pool of ideas that we can't really work with very > easily. > (It'll also be a lot easier to get specific feedback on tablet-centric > desktop workflows from our artists than it will be to get good Android > feedback, imo.) > > Then, once we've identified the various problems with Krita from a > tablet/touch perspective, then we can research and design ways that we can > improve our designs in a way that should hopefully help us on mobile too. > > This is also something that I think we could start working on basically > right away, so that we can start thinking about our design philosophy at > the same time as we upgrade our tech stack. > > How's that sound? > I'd be happy to start gathering feedback on this stuff asap, if people > agree that it's worthwhile. > > - Emmet >