From kde-kimageshop Sat Nov 18 13:03:35 2023 From: Halla Rempt Date: Sat, 18 Nov 2023 13:03:35 +0000 To: kde-kimageshop Subject: Re: Roadmapping Message-Id: <4264011.mogB4TqSGs () thinkstation> X-MARC-Message: https://marc.info/?l=kde-kimageshop&m=170031261315828 On donderdag 9 november 2023 00:12:11 CET Emmet O'Neill wrote: > Oh, and, another thing I've been thinking about for a while is the idea of > a "*workflow project*", where we hone in on one simple use case like > "comics", "character design", etc. That's a really good idea. > From there we can come up with a list of concrete problems and potential > improvements related to that use case, and we plan projects based on that. > I think this could motivate us in the short term to work together on more > closely related projects and focus future updates on things that we know > will make a big impact for certain kinds of artists. > (As in, Krita 5.X is mostly geared towards *comics*, then Krita 5.Y is > focused on *painting* improvements, then animation, and so on.) Yes! > > Finally, it's probably also worth having a very broad idea of what the > *long-term > plan* for Krita is. > So for example if we want to have a major UI overhaul that defines Krita 6 > (or something like that), we can come up with guidelines now that we can > gradually put into place over time. > > Hopefully I haven't suggested these things before, I'm still feeling a bit > sick and drowsy. lol For 6.0, I think porting to Qt6 and getting a decent mobile touch ui is probably the most important thing. Halla