[prev in list] [next in list] [prev in thread] [next in thread] 

List:       kde-kimageshop
Subject:    Re: Roadmapping
From:       "Emmet O'Neill" <emmetoneill.pdx () gmail ! com>
Date:       2023-11-08 23:12:11
Message-ID: CANZHueYjG4Dxe3Q9RKAZZBbK-6Zn32_B3BTLja3dbh+_Qx=g+Q () mail ! gmail ! com
[Download RAW message or body]

Oh, and, another thing I've been thinking about for a while is the idea of
a "*workflow project*", where we hone in on one simple use case like
"comics", "character design", etc.
From there we can come up with a list of concrete problems and potential
improvements related to that use case, and we plan projects based on that.
I think this could motivate us in the short term to work together on more
closely related projects and focus future updates on things that we know
will make a big impact for certain kinds of artists.
(As in, Krita 5.X is mostly geared towards *comics*, then Krita 5.Y is
focused on *painting* improvements, then animation, and so on.)

Finally, it's probably also worth having a very broad idea of what the
*long-term
plan* for Krita is.
So for example if we want to have a major UI overhaul that defines Krita 6
(or something like that), we can come up with guidelines now that we can
gradually put into place over time.

Hopefully I haven't suggested these things before, I'm still feeling a bit
sick and drowsy. lol

On Wed, Nov 8, 2023 at 2:47 PM Emmet O'Neill <emmetoneill.pdx@gmail.com>
wrote:

> Oh yeah, good thinking. Let's set up a meeting in the coming weeks.
> Honestly, I totally forgot about this document. But judging by how much of
> this stuff we made good progress on, making it was probably a good move. :)
>
> Here are a few quick notes wrt the stuff that I know most about:
>
> For *animation*, I think that the most important remaining items on that
> list are:
>
>    - Reference frames (though this might require some changes to
>    rendering overlays/onion skins, iirc)
>    - Audio waveform view (no clue how how work is involved in this one
>    frankly)
>    - Animation clips (I don't think this would be too much technical
>    work, but this would require us to design a nice ux/workflow)
>
> The rest of the points are in the nice-to-have category, but probably not
> worth prioritizing.
>
> And when it comes to *storyboarding*, I think the main limitation of
> Krita as a boarding tool is that each scene is confined to the same canvas
> size.
> This means that it's hard to express common shots where "camera" movement
> (panning/trucking/etc) is involved.
> (I'm not sure if that explanation is clear, but I have some storyboard
> books here that I could share as examples.)
>
> I think supporting variable scene canvas sizes would be a big job and
> probably require changes to the document and image.
> It's probably something that we need if we want to take storyboarding to
> the next level, but I'm not sure if that's worth prioritizing over other
> things/workflows.
>
> On Wed, Nov 8, 2023 at 2:38 AM Halla Rempt <halla@valdyas.org> wrote:
>
>> On woensdag 8 november 2023 11:13:05 CET Halla Rempt wrote:
>>
>> > ==== Clipping Masks (nobody) ====
>> >
>> > No action, though Wolthera has an open MR with support for PSD text,
>> shapes and guides.
>>
>> There's also https://invent.kde.org/graphics/krita/-/merge_requests/1813
>>
>>
>>
>>
>>

[Attachment #3 (text/html)]

<div dir="ltr"><div>Oh, and, another thing I&#39;ve been thinking about for a while \
is the idea of a &quot;<b>workflow project</b>&quot;, where we hone in on one simple \
use case like &quot;comics&quot;, &quot;character design&quot;, etc. \
<br></div><div>From there we can come up with a list of concrete problems and \
potential improvements related to that use case, and we plan projects based on \
that.</div><div>I think this could motivate us in the short term to work together on \
more closely related projects and focus future updates on things that we know will \
make a big impact for certain kinds of artists.  </div><div>(As in, Krita 5.X is \
mostly geared towards <i>comics</i>, then Krita 5.Y is focused on <i>painting</i> \
improvements, then animation, and so on.)   <br></div><div><br></div><div>Finally, \
it&#39;s probably also worth having a very broad idea of what the <b>long-term \
plan</b> for Krita is.</div><div>So for example if we want to have a major UI \
overhaul that defines Krita 6 (or something like that), we can come up with \
guidelines now that we can gradually put into place over \
time.</div><div><br></div><div>Hopefully I haven&#39;t suggested these things before, \
I&#39;m still feeling a bit sick and drowsy. lol<br></div></div><br><div \
class="gmail_quote"><div dir="ltr" class="gmail_attr">On Wed, Nov 8, 2023 at \
2:47 PM Emmet O&#39;Neill &lt;<a \
href="mailto:emmetoneill.pdx@gmail.com">emmetoneill.pdx@gmail.com</a>&gt; \
wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px \
0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr"><div>Oh \
yeah, good thinking. Let&#39;s set up a meeting in the coming \
weeks.<br></div><div>Honestly, I totally forgot about this document. But judging by \
how much of this stuff we made good progress on, making it was probably a good move. \
:)</div><div><br></div><div>Here are a few quick notes wrt the stuff that I know most \
about:<br></div><div><br></div><div>For <b>animation</b>, I think that the most \
important remaining items on that list are:</div><div><ul><li>Reference frames \
(though this might require some changes to rendering overlays/onion skins, \
iirc)<br></li><li>Audio waveform view (no clue how how work is involved in this one \
frankly)<br></li><li>Animation clips (I don&#39;t think this would be too much \
technical work, but this would require us to design a nice \
ux/workflow)</li></ul><div>The rest of the points are in the nice-to-have category, \
but probably not worth prioritizing.</div><div><br></div><div>And when it comes to \
<b>storyboarding</b>, I think the main limitation of Krita as a boarding tool is that \
each scene is confined to the same canvas size.</div><div>This means that it&#39;s \
hard to express common shots where &quot;camera&quot; movement (panning/trucking/etc) \
is involved.</div><div>(I&#39;m not sure if that explanation is clear, but I have \
some storyboard books here that I could share as examples.) \
<br></div><div><br></div><div>I think supporting variable scene canvas sizes would be \
a big job and probably require changes to the document and image.</div><div>It&#39;s \
probably something that we need if we want to take storyboarding to the next level, \
but I&#39;m not sure if that&#39;s worth prioritizing over other \
things/workflows.</div></div></div><br><div class="gmail_quote"><div dir="ltr" \
class="gmail_attr">On Wed, Nov 8, 2023 at 2:38 AM Halla Rempt &lt;<a \
href="mailto:halla@valdyas.org" target="_blank">halla@valdyas.org</a>&gt; \
wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px \
0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">On woensdag 8 november \
2023 11:13:05 CET Halla Rempt wrote:<br> <br>
&gt; ==== Clipping Masks (nobody) ====<br>
&gt; <br>
&gt; No action, though Wolthera has an open MR with support for PSD text, shapes and \
guides.<br> <br>
There&#39;s also <a href="https://invent.kde.org/graphics/krita/-/merge_requests/1813" \
rel="noreferrer" target="_blank">https://invent.kde.org/graphics/krita/-/merge_requests/1813</a> \
<br> <br>
<br>
<br>
<br>
</blockquote></div>
</blockquote></div>



[prev in list] [next in list] [prev in thread] [next in thread] 

Configure | About | News | Add a list | Sponsored by KoreLogic