From kde-kimageshop Tue Jun 11 11:07:20 2013 From: Simon Legrand Date: Tue, 11 Jun 2013 11:07:20 +0000 To: kde-kimageshop Subject: Re: Krita performance. Message-Id: X-MARC-Message: https://marc.info/?l=kde-kimageshop&m=137094885506399 MIME-Version: 1 Content-Type: multipart/mixed; boundary="--===============8848416755936503160==" --===============8848416755936503160== Content-Type: multipart/alternative; boundary=001a11c365a6ae1d1804dedee663 --001a11c365a6ae1d1804dedee663 Content-Type: text/plain; charset=ISO-8859-1 The minimum size for a texture file in VFX is 4096x4096 with 8 bit per channel rgba. However 16bit per channel is more commonly used. Number of layers has to be quite generous as well. Considering we'd often be working on diffuse, specular, bump/normal/displacement, cavity, ect... So at the very least 5~ layers would have to be usable. On Tue, Jun 11, 2013 at 11:11 AM, Boudewijn Rempt wrote: > Hi Simon, > > We made a lot of progress on the gradient performance... I'm working on > OpenGL performance at the moment. Do you have any other scenarios for us to > play with? > -- > Boudewijn Rempt > http://www.valdyas.org, http://www.krita.org, http://www.boudewijnrempt.nl > > -- Simon Legrand http://slegrand.blogspot.com/ --001a11c365a6ae1d1804dedee663 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
The minimum size for a texture file in VFX is 4096x4096 wi= th 8 bit per channel rgba.
However 16bit per channel is more comm= only used.=A0

Number of layers has to = be quite generous as well. Considering we'd often be working on diffuse= , specular, bump/normal/displacement, cavity, ect...=A0
So at the very least 5~ layers would have to be usable.=A0
=


On Tue,= Jun 11, 2013 at 11:11 AM, Boudewijn Rempt <boud@valdyas.org>= wrote:
Hi Simon,

We made a lot of progress on the gradient performance... I'm working on= OpenGL performance at the moment. Do you have any other scenarios for us t= o play with?



--
= Simon Legrand
http://slegrand.= blogspot.com/
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