From kde-kimageshop Tue Mar 27 08:35:02 2012 From: Cyrille Berger Date: Tue, 27 Mar 2012 08:35:02 +0000 To: kde-kimageshop Subject: Re: ORA format: Krita support Message-Id: X-MARC-Message: https://marc.info/?l=kde-kimageshop&m=133283738632151 Hi, On Mon, 26 Mar 2012 09:10:43 +0200, Boudewijn Rempt wrote: > On Sunday 25 March 2012 Mar, silvio grosso wrote: >> 2. Does it make sense to use, in the future, the ora format as the >> standard Krita file when saving? > > No -- ora only supports 8 bit rgba images, since internally it saves > layers as png files. There's also no support for vector layers and so on. Actually it also support 16bit, and rgb and greyscale. But yes, that is the fundamental problem for Krita or Gimp to use a standardised format as a default format. They need more features that need to be then properly standardised. One solution could be to replace the .kra file format by a file format that derive from openraster, so that part of it might be easily opened by other applications. But to fully and truly use openraster as the default format would require a lot of standardisation effort, but we are hit by the lack of manpower problem. >> In other words, use the .ora format instead of the .kra one. >> The reason for this choice would be to allow the importing of Krita >> files easily when using other applications (e.g. Gimp, MyPaint etc). >> >> From what I have gathered "googling", I suppose the Ora format is not >> 100% "reliable" (or enough powerful) yet. >> For instance, it looks like the Scribus developers don't support yet >> this format for these reasons. > > Well, for scribus it probably wouldn't make much sense, since you'd > typically import your finished artwork in scribus, while ora is meant to > make it possible to work on an image with different applications, going > back and forth. they do import multilayer psd files ;) Apparently, it makes sense in a pre-press workflow to be able to hide/show layers. >> Actually, his goals are *much* more ambitious in that, judging by his >> blog, he would like to turn Blender into a Gimp-Krita-like paint >> application :-) Isn't the goal of blender to replace emacs as an OS ? ;P (that said, with the node interface, you can already do much of what Gimp can, and I remember hearing plans for being able to paint directly on 3D models, which would be a really cool feature). -- Cyrille Berger _______________________________________________ kimageshop mailing list kimageshop@kde.org https://mail.kde.org/mailman/listinfo/kimageshop