From kde-kimageshop Mon Apr 26 07:39:47 2010 From: Boudewijn Rempt Date: Mon, 26 Apr 2010 07:39:47 +0000 To: kde-kimageshop Subject: Re: Krita and MyPaint: differences between their goals Message-Id: <201004260939.48326.boud () valdyas ! org> X-MARC-Message: https://marc.info/?l=kde-kimageshop&m=127226764716716 On Sunday 25 April 2010, Martin Renold wrote: > To me, the main difference seems that Krita is targeting "masters". Users > who have time to explore the GUI and configure the program to match their > workflow. Users who start with the goal of finishing something. > > I mainly care about amateur painters. Users who want to explore their > creativity for fun, as a hobby; only to relax or with some ambition. > Users like myself... I actually use both mypaint and krita. When I'm working, there's always a mypaint open on another desktop where I can do a bit of quick sketching when the code gets me down. > If all they want is doodle with ink, then MyPaint will simply let them do > that, without introduction. If they want to try a new technique, they > might find something by actively exploring the GUI. MyPaint is supposed > to stay in the background, not offer too many GUI elements to fiddle > around with, and let the user work in flow. > > Of course it is great to know that professional artists also like this :-) > > There is no plan for explicit comics or textures support in MyPaint. > Appart from that, the goals are pretty similar, now that Krita has turned > away from Photography. > > > sketch to finished file, but rather one phase in the artistic process. > > There are plans to cover a bit more more of the process, eg. there is an > experimental branch already to choose the final image size/resolution. > Brush modes to brighten or darken are eventually planned. A simple global > color correction slider would make sense, but that's about where it ends. > In particular, we don't want to support selections. For our target, selections are really important -- if only to transform the head into something that fits with the body. It seems artists do that a lot :-). > > > Krita doesn't mind showing the user complexity > > That's a key difference. Yes -- and it means we don't really compete. Some people will probably have both (and gimp, too, I guess) apps in their toolchest, some will make a choice -- and that's fine. > > MyPaint doesn't care about the traditional painter's workflow, nor about > > brushes that reproduce traditional media effects -- Krita does that > > explicitly (though we're reproducing the effect, not the physics!) > > True, but my impression is that users don't notice this difference much. That's one of the reasons we've given up on physics :-) > Someone just has to name their brushes "Charcoal" or "Pencil" or "wet", and > there you go... > > > Maxy? I know you're on this mailing list -- feel free to chip in with > > more, or with corrections :-). > > I am, but real life was kicking in during the last couple of weeks. I'm > mostly up to speed with mailing lists again now :-) > > > [...], and I'm still working on integrating MyPaint's brush engine in > > Krita, as well. > > I would have liked to support you a bit more with that, and make brushlib a > bit less of a "tear-out" library. Currently I'm swamped with MyPaint > related stuff that I should/want to do... maybe we can discuss this at > LGM. Sure! My main problem right now is actually at the krita side of things. I think I've got the integration done at the canvas level. And then the 2.2 release process started interupting my work. -- Boudewijn Rempt | http://www.valdyas.org _______________________________________________ kimageshop mailing list kimageshop@kde.org https://mail.kde.org/mailman/listinfo/kimageshop