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List:       kde-kimageshop
Subject:    Re: RGB 16 bit as default when starting Krita
From:       Dmitry Kazakov <dimula73 () gmail ! com>
Date:       2010-01-20 15:40:54
Message-ID: ae32c1ef1001200740p658cf969v2b4689d61f20515f () mail ! gmail ! com
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>
> > I'm against both. Against as default.
> >
> > 1) I don't know how about painting, but in photography 16bit makes
> > absolutely nothing. Well, yes, you can invent a couple of testcases with
> > "just-converted-from-raw" files, but the result will be extremely subtle.
> It
> > surely does not worth doubled memory/cpu consumption.
> > There are HDR's but:
> >   a) they are not default choice for Krita
> >   b) after temporary merge in 16bit done, nevertheless they should be
> > converted to 8bit
>
> But when you work with photos's you load an existing image, right? You
> don't start
> with a blank image -- this proposal won't convert an 8 bit/channel photo to
> 16bit/channel
> on loading.
>

Why not add yet another template then?


>
> > 2) What are you speaking about, guys!? That is a completely theoretical
> > colorspace! It has nothing common with real life! There is hardly present
> a
> > monitor covering AdobeRGB, not speaking about this stuff.
>
> Maxy found when experimenting with mypaint that using 16 bit/channel rgb
> images
> gave noticeably smoothing strokes when painting (
> http://mypaint.intilinux.com/?p=19),
> so it could be worth experimenting with.
>

My guts say that PS can work well without this excessive memory/cpu
consumption in 8bit. I have a feeling that we try to hide our software bugs
inside more wide colorspace. That is not good.


> > Yes, this is really funny to scale a dalai lama picture, but it'll create
> > an enormous amount of problems to our users working with real-world
> images.
> >
> > PS:
> > I'm not even speak about the problems our users face, when they decide to
> > print their masterpiece in the lab..
>
> I'm not sure that there will be problems, given that if you start with a
> photo,
> you will keep the colorspace and bit depth your photo was in, unless you
> manually
> convert. (That said, Maxy also noted that linear rgb gave unintuitive
> results for
> painting. On the other hand, Gegl uses linear light float/channel rgb as
> the internal
> format.)


I do noot mean photos there. I mean paintings.


-- 
Dmitry Kazakov

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<div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 \
.8ex;border-left:1px #ccc solid;padding-left:1ex;"><div class="im">&gt; I&#39;m \
against both. Against as default.<br> &gt;<br>
&gt; 1) I don&#39;t know how about painting, but in photography 16bit makes<br>
&gt; absolutely nothing. Well, yes, you can invent a couple of testcases with<br>
&gt; &quot;just-converted-from-raw&quot; files, but the result will be extremely \
subtle. It<br> &gt; surely does not worth doubled memory/cpu consumption.<br>
&gt; There are HDR&#39;s but:<br>
&gt;    a) they are not default choice for Krita<br>
&gt;    b) after temporary merge in 16bit done, nevertheless they should be<br>
&gt; converted to 8bit<br>
<br>
</div>But when you work with photos&#39;s you load an existing image, right? You \
don&#39;t start<br> with a blank image -- this proposal won&#39;t convert an 8 \
bit/channel photo to 16bit/channel<br> on \
loading.<br></blockquote><div><br></div><div>Why not add yet another template \
then?</div><div>  </div><blockquote class="gmail_quote" style="margin:0 0 0 \
.8ex;border-left:1px #ccc solid;padding-left:1ex;"> <div class="im"><br>
&gt; 2) What are you speaking about, guys!? That is a completely theoretical<br>
&gt; colorspace! It has nothing common with real life! There is hardly present a<br>
&gt; monitor covering AdobeRGB, not speaking about this stuff.<br>
<br>
</div>Maxy found when experimenting with mypaint that using 16 bit/channel rgb \
images<br> gave noticeably smoothing strokes when painting (<a \
href="http://mypaint.intilinux.com/?p=19" \
target="_blank">http://mypaint.intilinux.com/?p=19</a>),<br> so it could be worth \
experimenting with.<br></blockquote><div><br></div><div>My guts say that PS can work \
well without this excessive memory/cpu consumption in 8bit. I have a feeling that we \
try to hide our software bugs inside more wide colorspace. That is not good.</div> \
<div>  </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px \
#ccc solid;padding-left:1ex;"> <div class="im">&gt; Yes, this is really funny to \
scale a dalai lama picture, but it&#39;ll create<br> &gt; an enormous amount of \
problems to our users working with real-world images.<br> &gt;<br>
&gt; PS:<br>
&gt; I&#39;m not even speak about the problems our users face, when they decide \
to<br> &gt; print their masterpiece in the lab..<br>
<br>
</div>I&#39;m not sure that there will be problems, given that if you start with a \
photo,<br> you will keep the colorspace and bit depth your photo was in, unless you \
manually<br> convert. (That said, Maxy also noted that linear rgb gave unintuitive \
results for<br> painting. On the other hand, Gegl uses linear light float/channel rgb \
as the internal<br> format.)</blockquote><div><br></div><div>I do noot mean photos \
there. I mean paintings.</div><div>  </div></div><br>-- <br>Dmitry Kazakov<br>



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