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List:       kde-kimageshop
Subject:    Re: 2.1 plan, was: trunk is open.
From:       Sven Langkamp <sven.langkamp () gmail ! com>
Date:       2009-10-26 1:02:31
Message-ID: 478b087a0910251802h6cec3f2bt3399d8db727d84d () mail ! gmail ! com
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On Sun, Oct 25, 2009 at 7:32 PM, Boudewijn Rempt <boud@valdyas.org> wrote:

> On Sunday 25 October 2009, Cyrille Berger wrote:
> > On Sunday 25 October 2009, Boudewijn Rempt wrote:
> > > Yes, indeed. Though we do have a big todo list already, and we've tried
> > >  having a wiki todo before, which didn't work either. I'm still working
> > >  with Lukas on his project proposal, which is a large part of that
> plan.
> >
> > Our todo contains tasks for the next twenty years :) I think a TODO for
> >  2.2, like the feature list page we have for koffice is quiet manageable.
> >
>
> Sure, that's why I want some discussion on what we're going to do, and also
> commitment on getting it done. I'll start:
>
>  * Fix bugs as they arrive. My goal is to be be under 20 bugs for 2.2, and
> to
> have no unassigned bugs. (That also means that if you think a bug is right
> up
> your alley, that I'd like you to assign that bug to yourself.)
>
>  * fix serialization of the paintops, so stroke recording can work again.
> This
> might entail some refactoring.
>
>  * finish my mypaing brush-compatible brush engine.
>
>  * implement alpha-locking. Initial support is already committed, now I
> just
> need to use Enkithan's icons and make it work, preferably without
> refactoring
> pigment. <https://mail.kde.org/mailman/listinfo/kimageshop>
>

* finish paintop presets (might interfere with the work from Boud or Lukas,
so that needs more dicussion)
* adding shape layer implementation to the various visitors
* get toolbox to work correctly with different layers
* create flake shapes with Krita shape tools

And of course improving performance and trying to push the crash bugs to
zero.
I'm also interested in the helping with the Blender project where I can.

[Attachment #5 (text/html)]

<div class="gmail_quote">On Sun, Oct 25, 2009 at 7:32 PM, Boudewijn Rempt <span \
dir="ltr">&lt;<a href="mailto:boud@valdyas.org">boud@valdyas.org</a>&gt;</span> \
wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, \
204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"> On Sunday 25 October 2009, \
Cyrille Berger wrote:<br> &gt; On Sunday 25 October 2009, Boudewijn Rempt wrote:<br>
&gt; &gt; Yes, indeed. Though we do have a big todo list already, and we&#39;ve \
tried<br> &gt; &gt;  having a wiki todo before, which didn&#39;t work either. I&#39;m \
still working<br> &gt; &gt;  with Lukas on his project proposal, which is a large \
part of that plan.<br> &gt;<br>
&gt; Our todo contains tasks for the next twenty years :) I think a TODO for<br>
&gt;  2.2, like the feature list page we have for koffice is quiet manageable.<br>
&gt;<br>
<br>
Sure, that&#39;s why I want some discussion on what we&#39;re going to do, and \
also<br> commitment on getting it done. I&#39;ll start:<br>
<br>
 * Fix bugs as they arrive. My goal is to be be under 20 bugs for 2.2, and to<br>
have no unassigned bugs. (That also means that if you think a bug is right up<br>
your alley, that I&#39;d like you to assign that bug to yourself.)<br>
<br>
 * fix serialization of the paintops, so stroke recording can work again. This<br>
might entail some refactoring.<br>
<br>
 * finish my mypaing brush-compatible brush engine.<br>
<br>
 * implement alpha-locking. Initial support is already committed, now I just<br>
need to use Enkithan&#39;s icons and make it work, preferably without refactoring<br>
pigment.<font color="#888888"><a \
href="https://mail.kde.org/mailman/listinfo/kimageshop" target="_blank"></a><br> \
</font></blockquote></div><br>* finish paintop presets (might interfere with the work \
from Boud or Lukas, so that needs more dicussion)<br>* adding shape layer \
implementation to the various visitors<br>* get toolbox to work correctly with \
                different layers<br>
* create flake shapes with Krita shape tools<br><br>And of course improving \
performance and trying to push the crash bugs to zero.<br>I&#39;m also interested in \
the helping with the Blender project where I can.<br>



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