> There are basically two possibilities: starting over again with a big > rewrite or writing this kind of stuff as a plugin in Krita, in the > shape of a special layer type, just like we implemented the vector > layer type. Aaah? As a plugin? Well... why not? > storing the stroke data with their parameters in the undo/redo > system instead of the before/after pixels. Which is also > something that's related to the action > recording feature Cyrille has started. Say... speaking of recording, have the rest of you ever heard of Opencanvas (no, it's not open source)? http://www.portalgraphics.net/en/ Opencanvas is actually quite popular in Japan and getting quite popular in western markets too. It's basically powerful enough, simple enough to use, and has a community system that makes it Very visible, all combined with an easy work uploading system and an event playback option for All works uploaded, for major visibility and hype. It's windows-only, but for those of you who have the time, check it out. The trial version lasts for one month, and you can download events of any of the files at the "community" section (the "favorites" are on top, too, thanks to a voting system) to see how people draw with it. I actually bought 4.0 a few years ago (drawn by the hype), and uh... ended up never actually using it. Actually, I've only now noticed that it also has a hands-on brush editor. :\ It's pretty interesting how they went about it though: they've included "hardness" in the option by adding a second outline. Also, they make the options easy to access in the editor by making them reaaaal small. Also check out their "watercolor" tool, one of its major selling points. It basically blends the current brush with the color underneath to a degree (but not in the same way the Krita color mixer does; yellow + blue gives you darkened yellow or lightened blue, not green). > We want to release a 2.0 in April April? Aww. :( Any plans for faster release cycles? > maybe so but it can take days to do the graphs and charts > required to make the explanation in that way Maybe but it's still more efficient than attempting the sometimes near-impossible task of explaining in other ways. ;) If a major architecture rework is to be done, and it requires multiple developers to implement the feature, then a detailed explanation + graph is actually much more time efficient than explaining to each individual and Hoping they actually understood. It's the difference between writing a manual and explaining to each person that comes along. I know the difference between raster and vector, but I thought we were talking about a node system that would make both notions meaningless. ____________________________________________________________________________________ Be a better pen pal. Text or chat with friends inside Yahoo! Mail. See how. http://overview.mail.yahoo.com/ _______________________________________________ kimageshop mailing list kimageshop@kde.org https://mail.kde.org/mailman/listinfo/kimageshop