Sven Langkamp wrote: > Maybe the reason why the concept failed is that SGI wasn't doing much > graphics stuff anymore. In 1995 the computers were not powerful enough > to make such applications interesting (except on SGI workstations) > Fancy effects like live-updates need faster computers and/or hardware > acceleration. It was a 2D app. SGI tried to get into the print market for years then. They never managed. They closed their print division in 97/98 afaik. The app was very fast. .mm _______________________________________________ kimageshop mailing list kimageshop@kde.org https://mail.kde.org/mailman/listinfo/kimageshop