On Thursday 15 November 2007, Sven Langkamp wrote: > is that SGI wasn't doing much > graphics stuff anymore. In 1995 the computers were not powerful enough > to make such applications interesting (except on SGI workstations) > Fancy effects like live-updates need faster computers and/or hardware > acceleration. Computers still aren't really fast enough :-(. Both gegl and krita have performance problems. Nobody has yet been able to do a nice watercolor simulation realtime at a resolution of more than 1024x1024, and most only give 512x512, not even with gpu acceleration or with beowulf clusters. A complicating issue is that screens are getting bigger, so we need to calculate waymore display pixels. -- Boudewijn Rempt http://www.valdyas.org/fading/index.cgi _______________________________________________ kimageshop mailing list kimageshop@kde.org https://mail.kde.org/mailman/listinfo/kimageshop