Bart Coppens wrote: > Are those kinds of displays even supported by the 'regular' X servers? And if > so, or even if it's only on win32, can this be used by Qt? Or is this > something for an OpenGL display :) No idea. http://www.dolby.com/promo/hdr/technology.html I'd reckon nVidia/ATI would support this shit in their drivers soon because there are enough games that already use HDR internally with tone mapping to LDR... My estimate is a year before I'll see some of those popping up in VFX places for on-site client reviews and colour checks before film-out... But I was really joking as far as Krita is concerned. As I said, a raw mode is useful as sometimes one just wants to see the data as-is -- as much as possible. :) ,mm _______________________________________________ kimageshop mailing list kimageshop@kde.org https://mail.kde.org/mailman/listinfo/kimageshop