Isn't that the other way around? In the header loadu is using movups which is for unaligned data. It doesn't matter though, I agree with what your saying and see that it could be a problem. Aligning the data wouldn't be a that big of a deal I don't think though, a simple attribute added to the var declaration (or is it definition... I never get it straight), it shouldn't change the data access in any other way than allowing fast loading to sse or mmx from what I read. I didn't read much though. -Tom On Tuesday 19 December 2006 16:54, Cyrille Berger wrote: > > Which one did you end up using? loadu_ps or load_ps? You said loadu and > > memcpy were about the same so I'm assuming you used load_ps. > > well for a start we need to use load_ps, as loadu_ps will require a change > to the tilemanager to ensure that data is alligned. _______________________________________________ kimageshop mailing list kimageshop@kde.org https://mail.kde.org/mailman/listinfo/kimageshop