On Saturday 22 October 2005 21:52, Michael Thaler wrote: > On Friday 21 October 2005 21:58, Casper Boemann wrote: > > 2) Scaling and other things where each resulting pixel is the weigthed > > mixture of a number of pixels. The mixColors function in the cs does this > > rather well. > > Out of curiosity I tried for what colorspaces the current scaling algorithm > does work and I was very surprised that it actually worked for all > colorspaces except the 32 bit floating one (I forgot the name and I just > uninstalled krita). And even for this colorspace it kind of works. It only > gets some pixels wrong (I think that is because the scaling algorithm > actually checks some border cases and treats them in a special way and this > fails for the 32 bit colorspace). > > Or maybe Layer->Convert layer just doesn't work and they are all RGB8. But > I don't think so because the filter needs twice as long if you convert to > RGB16. > > Maybe somebody has an idea why scaling works even for 16 bit floating point > RGB color channels with the current algorithm? not really, but something has to do with luck. a 16bit int is easily explained as even in the worst of circumstances it's only off by 1/256 which is hardly noticable. Remember that you actually do a correct averaging for the high 8 bits. a 16bit float could for the mantisse part be explained the same way, and if the image is first converted from 8 bit then the 9-12 bit are 0 and with exponent roughly the same for nearby pixels that might explain it. why that wouldn't hold for 32 bit float too I don't know, but exposure might explain that the bit are not filled the same way. don't know. Adrian? -- best regards / venlig hilsen Casper Boemann _______________________________________________ kimageshop mailing list kimageshop@kde.org https://mail.kde.org/mailman/listinfo/kimageshop