> > My frustration with krita was probably that I too fast ended up too deep > in the code... :-) Well, the problem with Krita is really it's best feature at the same time. To get Krita, you need to know your design patterns like the back of your hand. This is very good feature if you happen to know them, if you don't the added complexities from the patterns can seem a tad mysterious. When I see a comment about the performance of Krita, it really doesn't bother me, I know for a fact that pretty much every part of Krita (i.e. all the new stuff) can be individually optimized. What I wanted in Krita was something that you could be indefinitely expanded to absorb pretty much anything. I believe the new code base reflects that. Some parts of the implementation are not optimal, but they can be individually reworked by pretty much anyone, even without much knowledge of Krita has a whole. > > /RogerL _______________________________________________ kimageshop mailing list kimageshop@kde.org https://mail.kde.org/mailman/listinfo/kimageshop