Hi, > No as I start to understand Kritas code, I think the code is quite > good and most of the things I need (except tools/filters) are already > there. The rest is already there in paintworks. So it is more a matter > of porting the relevant code from krita to paintworks. I think it is even easier then I thought. In principle I have to code something like KisSimpleImage that is doing everything that KisImage is doing but does not have layers. So I can use all of the tile/render stuff, I guess:-) By the way, I just saw that there is a pixel method in KisPaintDevice. Did you try this to set pixels? Cheers, Michael -- We shall not cease from exploration, and the end of all our exploring will be to arrive where we started and know the place for the first time. _______________________________________________ kimageshop mailing list kimageshop@mail.kde.org http://mail.kde.org/mailman/listinfo/kimageshop