Hello, I was looking at kritas tile/rendering. I think basically it works like this: - the pixel data is stored inside a 64x64 pixel tile. The stile also stores some more information like its current status etc. The tiles can also make a copy of themselves and they can also swap themselves (but I am not exactly sure what that means. I guess they make a copy of themselves and when the tile is modified, the swapped version can be used for undo? Is that right?). Then there is also some cache stuff which is not used? - Then there are the kisTileMgr and kisTileMediator classes. They manage the stiles, set there status to clean/dirty, valid/invalid etc. They can also delete tiles, add tiles etc. They can also return the number of the tile that contains a specific pixel etc. But I did not really understand the difference between the two classes. It looks like they do pretty much the same. Can you please briefly explain me the difference. - Then there is the higer level kispaint_device which is used by kispainter to draw something. - kispainter does the actual drawing options. I did not understand all the details, but in principle I think I understand how the above mentioned classes work. I also have to look at kislayer and kisimage again and see what they are exactly doing. kisimage probably provides some methods to load/save an image and kisimage is build out of several kislayers. But I still don't know how the changed (dirty) tiles are rendered to the screen (e.g. a qwidget). Can you please tell me where I can find this code? Cheers, Michael _______________________________________________ kimageshop mailing list kimageshop@mail.kde.org http://mail.kde.org/mailman/listinfo/kimageshop