From kde-i18n-doc Sat Feb 24 11:29:04 2018 From: Johnny Jazeix Date: Sat, 24 Feb 2018 11:29:04 +0000 To: kde-i18n-doc Subject: Re: Hi Johnny,Re: GCompris 0.90 call for translations Message-Id: X-MARC-Message: https://marc.info/?l=kde-i18n-doc&m=151947176217497 MIME-Version: 1 Content-Type: multipart/mixed; boundary="--f403045dcf129307e30565f395d4" --f403045dcf129307e30565f395d4 Content-Type: text/plain; charset="UTF-8" Sending it without the image. 2018-02-24 12:26 GMT+01:00 Johnny Jazeix : > Hi Jan, > > thank you for the reports. > I suggest, to avoid making too much noise on i18n list with potential non > related translation issues that we discuss it aside and come back to the > list with only the translation issues at the end (and we keep the GCompris > issues for the GCompris team). > > To give some global answers: > * The latest fixes are not yet in the 0.90 beta so there are still the > translation issues I fixed the few days ago. > > * The voices are also dependant on contributors ( > http://gcompris.net/voicestats/ intro column) so it may be "normal" that > we don't have all the voices. > Also, we kept some of the Gtk+ version voices and did changes on the Qt > version (for penalty for example, we just changed the behaviour on this > version). > I created a task (https://phabricator.kde.org/T8069) to have them checked > but we would need help from people speaking the languages to see if they > are good or not. > I'll contact all the previous contributors too to see if they can double > check the voices and provide new ones if possible. > > I think it would be better for now to keep the release date and not doing > anymore changes on the strings and once we have fixed enough/all the > comments you spotted we can do a new release with the fixes. > All the voices can be updated outside a release scope (they are not > shipped in the release directly). > > Johnny > > 2018-02-24 7:03 GMT+01:00 Jan Mussche : > >> Hi Johnny, >> >> >> >> I am now using 0.90 beta and found this: >> >> Melody activity: The Xylophone still does not make any sound >> >> Activity: Give Tux his change: Goal: Tux bought different items from you >> and shows you his money. You must give him back his change. ( not >> implemented) >> >> >> >> Activity: Explore Farm animals >> >> When clicking the question mark the help page appears instead of >> questions about the animals. I think the text should be: Click the animals >> one by one >> >> >> >> >> >> Also when re-entering the activity no sound could be heard. >> >> >> >> Activity World music part 1: click the suitcase over Scotland shows a >> bag pipe band but the music is totally different. >> >> >> >> Activity Make the ball go to Tux: when started it shows explaining text >> which is correct (press left and right arrow keys ....), but at the same >> time you hear a voice saying press the two shift-keys ...... >> >> >> >> Activity Maze: arrow key do function now, problem solved >> >> >> >> Activity Penalty kick: Double click does not move the ball at all. >> >> >> >> Activity Even and odd numbers: no spoken text at the start to explain >> what needs to be done. >> >> >> >> >> >> Sorry, but I need to go to bed now. Had a very long day and tomorrow will >> be no different. >> >> Looking at the results so far it seems the game is not ready yet. >> >> I will continue to test tomorrow to see if I can find some more problems. >> Hope not. >> >> >> >> Jan. >> > --f403045dcf129307e30565f395d4 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable
Sending it without the image.

2018-02-24 12:26 GMT+01:00 Johnny Jaz= eix <jazeix@gmail.com>:
Hi Jan,

thank you for the reports= .
I suggest, to avoid making too much noise on i18n list with pote= ntial non related translation issues that we discuss it aside and come back= to the list with only the translation issues at the end (and we keep the G= Compris issues for the GCompris team).

To give= some global answers:
* The latest fixes are not yet in the 0.90 b= eta so there are still the translation issues I fixed the few days ago.
=

* The voices are also dependant on contributors (http://gcompris.net= /voicestats/ intro column) so it may be "normal" that we= don't have all the voices.
Also, we kept some of the Gtk+ ve= rsion voices and did changes on the Qt version (for penalty for example, we= just changed the behaviour on this version).
I created a task (<= a href=3D"https://phabricator.kde.org/T8069" target=3D"_blank">https://phab= ricator.kde.org/T8069) to have them checked but we would need help= from people speaking the languages to see if they are good or not.
I'll contact all the previous contrib= utors too to see if they can double check the voices and provide new ones i= f possible.

I think it would be better for now to keep the release date and n= ot doing anymore changes on the strings and once we have fixed enough/all t= he comments you spotted we can do a new release with the fixes.
All the voices can be updated outside a release scope = (they are not shipped in the release directly).

Johnny
<= br>
2018-02-24 7= :03 GMT+01:00 Jan Mussche <mijninternet2016@gmail.com>:

Hi= Johnny,

=C2=A0

I = am now using 0.90 beta and found this:

Melody activity: The = Xylophone still does not make any sound

Activity: Give Tux his change: Goal: Tux bought different items from you and shows you his = money. You must give him back his change. ( not implemented)

=C2=A0

Activity: Explore Farm animals

When clicking the question mark the help page appears instea= d of questions about the animals. I think the text should be: Click the ani= mals one by one

=C2=A0


=C2=A0

Al= so when re-entering the activity no sound could be heard.

=C2=A0

Activity World music part 1: click the suitcase over Scotland shows a bag pipe band but the musi= c is totally different.

=C2=A0

Activity Make the ball go to Tux: when started it shows explaining text which is correct (press = left and right arrow keys ....), but at the same time you hear a voice sayi= ng press the two shift-keys ......

=C2=A0

Activity Maze: arrow = key do function now, problem solved

=C2=A0

Activity Penalty kick: Double click does not move the ball at all.

=C2=A0

Activity Even and odd numbers: no spoken text at the start to explain what needs to be done.

=C2=A0

=C2=A0

So= rry, but I need to go to bed now. Had a very long day and tomorrow will be = no different.

Lo= oking at the results so far it seems the game is not ready yet.

I = will continue to test tomorrow to see if I can find some more problems. Hop= e not.

=C2=A0

Ja= n.


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