[prev in list] [next in list] [prev in thread] [next in thread] 

List:       kde-games-devel
Subject:    Re: [Kde-games-devel] Sound output?
From:       "Felix E. Klee" <felix.klee () inka ! de>
Date:       2001-08-03 17:19:07
[Download RAW message or body]

Josef Spillner wrote:
> > I would like to add sound effects and background music to a game that I
> > am developing. How do I do that, where do I find documentation?
> 
> As a quick start:
> #include <kaudioplayer.h>
> KAudioPlayer::play("sound.wav");

That seems to be to slow.


> #include <libkmid/libkmid.h>
> KMidSimpleAPI::kMidInit();
> KMidSimpleAPI::kMidLoad("music.mid");
> KMidSimpleAPI::kMidPlay(1);

That looks nice.


> For more complex tasks like fading music in/out and so on, please have a look
> at the aRts documentation.
> 
> > Ideally, the game should also have sound when not started under KDE (eg.
> > under Gnome).
> 
> This should normally be the case :)

Gnome people usually run esd therefore I guess that using aRTs is not
portable; is that correct?

BTW, does aRTs run on Windows?

Felix
_______________________________________________
Kde-games-devel mailing list
Kde-games-devel@master.kde.org
http://master.kde.org/mailman/listinfo/kde-games-devel

[prev in list] [next in list] [prev in thread] [next in thread] 

Configure | About | News | Add a list | Sponsored by KoreLogic