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List:       kde-games-devel
Subject:    Re: [Kde-games-devel] Multiplayer issues
From:       Josef Spillner <dr_maux () maux ! de>
Date:       2001-03-13 18:38:21
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On Tue 13 Mar 2001 12:21 Martin Heni wrote:
> There is not yet any GGZ compatibility. But we kept the libraries so far
> quite flexible so that I hope we can introduce GGZ compat functions.
> We would need someone who knows about that though and who would code
> the connection or at least advice us!
> But generally I think the kde games library should indeed provide a
> connection to GGZ.

That's not that difficult.
The difference is that GGZ provides a transport mechanism which works over 
sockets, not ports. The actual data is of course transmitted over a port but 
this is not visible to the games programmers. This makes the creation of 
games very easy, because one doesn't have to concentrate on all that network 
stuff.

With our next release I will hopefully have my two tutorials ready:
- GGZ game module creation
- Usage of the QNetmap widget in Qt/KDE games

The first one does also cover my work on Konquest (I've promised this to the 
original author a while ago), but unfortunately there is not much code yet.

Lot's of stuff to do but better working thorougly on it than just hunting 
version numbers ;)

Josef

-- 
The MindX Project - http://mindx.sourceforge.net
student - js177634@inf.tu-dresden.de
qmail - foomail@internet24.de

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