Hello Friedrich, > On 24 Aug 2022, at 9:35 am, Friedrich W. H. Kossebau = wrote: > in case there are still some (passive) KDE Games community members = here, I=20 > should keep you in the loop I guess :) >=20 > Last week, while updating code using API I had deprecated myself in = KDE=20 > Frameworks, I came across the KSokoban repo = (invent.kde.org/games/ksokoban).=20 > And while I remember that game from early KDE days, but not being much = into=20 > gaming the last decade, I was surprised to see that the code was = fairly up-to- > date and the program actually usable, yet there had not been a release = for=20 > more than 14 (sic!) years, the last one at KDE3 times. >=20 > Which saddened me, all the efforts done by all the people all the = years, yet=20 > no easy usage of the product for everyone. > Well, besides Gentoo user as https://repology.org/project/ksokoban = hints;) I was around in those days on the KDE Games team. The transition from = KDE 3 to KDE 4 was extremely difficult. Several games feel by the wayside - = not just KSokoban. Some major ones were KPoker, KBackgammon and KSirtet (a Tetris-like game). Essentially it had been resolved that all the games = needed to have their graphics code re-written and their artwork re-created in = SVG (Scalable Vector Graphics). We had 20 or more people working on this, including some artists, but not enough to to convert all of the games. = KBlocks eventually replaced KSirtet. I guess KSokoban got dropped because its graphics was based on Povray, = but we had resolved to =E2=80=9Cstandardise=E2=80=9D on Qt4, SVG and = QGraphicsView and nobody understood the KSokoban code and graphics well enough to make the = change. > First read up a bit on the history in the ML archive, to understand = why things=20 > are where they are. And for what I understand, the main issue was the = non- > scaling UI, and then the lack of fully dedicated maintainer to get = things=20 > done, either by a replacement app like Magazynier or QML Sokoban = (found on=20 > store.kde.org) or by doing the hard work to port KSokoban codebase to=20= > libkdegames API and get respective scaling graphic material. Correct. > Long term I would like to see KSokoban joining most of the other KDE = games as=20 > part of the KDE Gear release effort, ideally already starting with = 2KDE Gear=20 > 2.12. Feedback on the 0.5.* releases should help here. Thank you very much for your work on this, Friedrich. I think a lot of = people would welcome such a release. It was a very good game!!! All the best, Ian Wadham.=