[prev in list] [next in list] [prev in thread] [next in thread] 

List:       kde-games-devel
Subject:    Re: Catastrophic failure in KSudoku
From:       Ian Wadham <iandw.au () gmail ! com>
Date:       2019-03-20 4:52:08
Message-ID: 0F9C6EB5-D8CC-4836-BA26-608EAA8AAEB6 () gmail ! com
[Download RAW message or body]



> On 20 Mar 2019, at 1:28 pm, Jeremy Whiting <jpwhiting@kde.org> wrote:
> 
> Hi Ian,
> 
> Awesome. I've pushed the patch to git here: \
> https://cgit.kde.org/ksudoku.git/commit/?id=40e80d73866634c954dce212f2da43cd0fdce8d6 \
> feel free to merge to master if you're good with it. I think the applications \
> freeze is coming up in a couple of days though from looking at \
> https://community.kde.org/Schedules/Applications/19.04_Release_Schedule I'm happy \
> to push to master if you're not set up to do it also, let me know.

Yes please. Please do all the necessary commits, merges, pushes or whatever. I am not \
set up for that and my knowledge of git is extremely rusty.

Thanks,
Ian W.

> BR,
> Jeremy
> 
> On Tue, Mar 19, 2019 at 6:33 PM Ian Wadham <iandw.au@gmail.com> wrote:
> Hi Jeremy.
> 
> Thank you very much for looking into this, Jeremy, and proposing a fix.
> 
> > On 20 Mar 2019, at 3:43 am, Jeremy Whiting <jpwhiting@kde.org> wrote:
> > 
> > I'm not sure if this is the best fix for the problem. But here's a patch that \
> > makes ksudoku not copy the xml file before loading it into QDomDocument, just \
> > loads it where it is instead. This fixes the issue here, but you probably have a \
> > reason for having the copyjob in there. Let me know if I can test anything else \
> > etc.
> 
> Following on from my reply to the email you sent earlier, and for the reasons given \
> in my reply, I am very happy for you to remove the use of a temp file, as in your \
> proposed patch. One less thing to go wrong… :-)
> 
> Thanks again.
> 
> All the best,
> Ian W.
> 
> > BR,
> > Jeremy
> > 
> > On Tue, Mar 19, 2019 at 10:36 AM Jeremy Whiting <jpwhiting@kde.org> wrote:
> > I'm not sure why gmail's reply to all isn't putting you in Ian... Anyway, the \
> > cause is the QDomDocument::setContent from the QTemporaryFile after it copies the \
> > file out of the installation path (why is that needed by the way?) Adding some \
> > debugging to the call it seems the error is "Unexpected end of file" on line 1 \
> > column 1. I checked the file does exist and such, I wonder if the download copy \
> > job is leaving the QTemporaryFile object's seek point at the end of the file as \
> > it writes it or something. No, adding a tmpFile.reset() before setting the \
> > content does not help. It's as if the copy job finishes before the file is \
> > written to disk. I don't have any weird mount options (or any, since /tmp/ is \
> > just part of my / partition here). Not sure what's going on to cause \
> > QDomDocument::setContent to think the file is empty... 
> > On Mon, Mar 18, 2019 at 9:53 PM Ian Wadham <iandw.au@gmail.com> wrote:
> > 
> > 
> > > On 19 Mar 2019, at 2:24 pm, Jeremy Whiting <jpwhiting@kde.org> wrote:
> > > 
> > > I'll see what I can figure out. no problem. Albert are you building with \
> > > kdesrc-build ? or manually? I'm using kdesrc-build buliding into /usr/local. \
> > > Until this morning libkdegames didn't build because I was missing libsndfile, \
> > > after adding that I'm seeing the same failure described by Duncan in the bug. \
> > > I'll debug it tomorrow and see what's causing it.
> > 
> > The variants that fail are all those whose rules are defined by XML files in \
> > ksudoku/src/shapes — and only those variants. The failure point in KSudoku \
> > appears to be exactly where it calls the loadCustomShape method in the \
> > sudoku::Serializer code. See details in \
> > https://bugs.kde.org/show_bug.cgi?id=405422#c3 
> > My guess is that some newer version of XML parsing libraries dislikes KSudoku's \
> > XML files or possibly that some changed XML version or DOCTYPE has got into the \
> > act. 
> > Ian W.
> > 
> > > BR,
> > > Jeremy
> > > 
> > > On Mon, Mar 18, 2019 at 4:52 PM Albert Astals Cid <aacid@kde.org> wrote:
> > > El dilluns, 18 de març de 2019, a les 20:44:06 CET, Jeremy Whiting va \
> > > escriure:
> > > > Yep, same thing happens here. Aztec -> Generate A Puzzle shows a dialog box
> > > > that says "
> > > > 
> > > > Unable to generate a puzzle of the chosen variant; please try another."
> > > > with a build I just did.
> > > 
> > > Weird, works just fine for me.
> > > 
> > > Jeremy guess it's on you to debug it :/
> > > 
> > > Cheers,
> > > Albert
> > > 
> > > > 
> > > > 
> > > > BR,
> > > > 
> > > > Jeremy
> > > > 
> > > > On Thu, Mar 14, 2019 at 9:24 PM Ian Wadham <iandw.au@gmail.com> wrote:
> > > > 
> > > > > It appears that KSudoku is failing catastrophically. Only the most vanilla
> > > > > puzzle types can be selected
> > > > > (i.e.  Classic Sudoku nxn and Roxdoku nxnxn). All others fail to create
> > > > > their data-structures from XML
> > > > > files and so fail to generate a puzzle and display it (e.g. XSudoku,
> > > > > Killer Sudoku, Aztec, Samurai
> > > > > and many more).
> > > > > 
> > > > > For more details, please see https://bugs.kde.org/show_bug.cgi?id=405422,
> > > > > especially comment #3.
> > > > > 
> > > > > This was reported by Duncan, who builds KF5 and apps from live-git and has
> > > > > just noticed the problem
> > > > > appearing in the last week or two --- more recently than any changes in
> > > > > the KSudoku source.
> > > > > 
> > > > > Please can someone who has access to builds and executables of the latest
> > > > > development (HEAD)
> > > > > KSudoku code check if they can reproduce this error? You just need to run
> > > > > KSudoku, select Aztec
> > > > > puzzle-type (for example) and click on "Generate A Puzzle".
> > > > > 
> > > > > Thanks in advance,
> > > > > Ian Wadham.
> > > > > 
> > > > > 
> > > > 
> > > 
> > > 
> > > 
> > > 
> > 
> > <ksudoku.patch>
> 


[prev in list] [next in list] [prev in thread] [next in thread] 

Configure | About | News | Add a list | Sponsored by KoreLogic