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List:       kde-games-devel
Subject:    Re: Making my project/Game part of KDE Games
From:       Albert Astals Cid <aacid () kde ! org>
Date:       2019-01-11 20:24:37
Message-ID: 2892864.c0hEH4EBFI () xps
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El divendres, 11 de gener de 2019, a les 7:32:24 CET, Jay Gupta va escriure:
> Hello  , i have not yet got mail from EpicGames regarding license. I am not
> sure when they will reply or not ?
> To prove my point i only have their EULA :
> https://www.unrealengine.com/en-US/eula
> You can read the EULA for any other questions.
> 
> Regarding license it's mentioned : "*Code or content under the following
> licenses, for example, are allowed:  BSD License, MIT License, Microsoft
> Public License, or Apache License.  You may not sublicense the Licensed
> Technology under a Non-Compatible License.*"

My understanding is this, you can not make a Free Software game with Unreal Engine \
since you can not Freely distribute Unreal Engine.

What you can do is use some Free Software code in your non Free Software game (which \
is what that part of the EULA says).

Cheers,
  Albert

> 
> Best Regards
> Jayaditya Gupta
> 
> On Sat, Jan 5, 2019 at 3:22 PM Jay Gupta <cooljay.gupta@gmail.com> wrote:
> 
> > EpicGames FAQ : https://www.unrealengine.com/en-US/faq
> > 
> > UE4 is free to use , it's just that if you do commercial work and make
> > revenue then you need to pay 5% royalty. Still if needed i can write a
> > formal mail to EpicGames and will get the response from them to remove any
> > confusion (It's better to get formal confirmation since licensing stuff is
> > always scary regardless of any situation)
> > 
> > Best Regards,
> > Jayaditya Gupta
> > 
> > On Sat, Jan 5, 2019 at 3:23 AM Albert Astals Cid <aacid@kde.org> wrote:
> > 
> > > El dijous, 3 de gener de 2019, a les 11:41:47 CET, Jay Gupta va escriure:
> > > > Hi yes i already have something built and you can check it out here.   I
> > > > have not posted the game files on Github because of repo limit size and
> > > > have not decided on license yet .
> > > > Link to demo : https://youtu.be/4FFEftvj7zQ
> > > > 
> > > > 
> > > > It's not complete.  I have used unreal engine to develop it.  I have 1
> > > more
> > > > game
> > > > that is small but educational targeted towards kids.
> > > > 
> > > > Now regarding the resources and assets.  UE4 is free.  We have to pay 5%
> > > > royalty if we do commercial release or commercial game with it.
> > > 
> > > Are you sure you can release an UE4-based game as Free Software?
> > > 
> > > How is that supposed to work when UE4 is not Free Software itself?
> > > 
> > > Cheers,
> > > Albert
> > > 
> > > > 
> > > > There are plenty of free assets on unreal marketplace. Other than that
> > > > there is
> > > > 1. For models : TurboSquid 3dmodels sites
> > > > 2. For animations : mixamo ( Free to use)
> > > > other than that here is comprehensive list of resources :
> > > > https://game-development.zeef.com/david.arcila
> > > > 
> > > > Currently i am the solo developer , i do all the game logic programming
> > > ,
> > > > animations , game level design and voice acting . I don't have musical
> > > > talent.
> > > > 
> > > > If you think that the goal is too big or will take much time , i can
> > > first
> > > > work on providing the smaller game first , once it gets good response we
> > > > can work further on ??
> > > > 
> > > > Best Regards,
> > > > Jayaditya Gupta
> > > > 
> > > > On Thursday, January 3, 2019, Alexander Semke <alexander.semke@web.de>
> > > > wrote:
> > > > 
> > > > > On Mittwoch, 2. Januar 2019 10:57:30 CET Jay Gupta wrote:
> > > > > > Hello KDE-Games team . I previously wrote mail to main mailing list
> > > > > > regarding "making my project part of KDE games".
> > > > > > The game project is aimed to be a AAA game  and i want to release
> > > it as
> > > > > > open source under KDE .
> > > > > Prior to release it needs to be developed first. Do you have already
> > > > > something
> > > > > running or is it just the idea only? AAA games are produced by major
> > > > > publishers in the game industry with a huge amount of ressources for
> > > > > development, marketing and distribution. How do you plan to get this
> > > > > amount of
> > > > > ressources or to achieve the goals with much smaller amount of them?
> > > > > 
> > > > > --
> > > > > Alexander
> > > > > 
> > > > > 
> > > > > 
> > > > 
> > > 
> > > 
> > > 
> > > 
> > > 
> 


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